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Adding gadgets to BA

Posted: 30 Dec 2009, 08:30
by Voidranaut
Hi there

so far I am finding it very diffictul to take XTA gadgets and migrate them over to BA

there are NO error messages reported when the gadgets are added but they seem to not work either...

any info on why BA might do this or places to look for answeres would be greatly appriciated

thanks :)

Re: Adding gadgets to BA

Posted: 30 Dec 2009, 09:19
by Argh
Some stuff won't show an error, because technically it ran correctly. Also, check for differences between XTA and BA in terms of Lua files in LuaRules.

Re: Adding gadgets to BA

Posted: 30 Dec 2009, 10:28
by Forboding Angel
infolog.txt is your friend in these cases.

Re: Adding gadgets to BA

Posted: 01 Jan 2010, 01:42
by Tribulex
unit naming conventions are different. armflea is called armfly in xta for example. also armflash is called noruas etc...