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Starting Menu
Posted: 09 Nov 2009, 04:28
by chaoslord

This is the 800x600. How is it?

Re: Starting Menu
Posted: 09 Nov 2009, 04:46
by thesleepless
sorry but it's not very interesting,
the font is boring unless it's a game about evil typewriters that rise up to overthrow humanity.
the buttons are obscured by the lines
the image doesn't give any indication of what the game is about, just boring photoshop filters.
back to the drawing board!
Re: Starting Menu
Posted: 09 Nov 2009, 04:49
by Petah
*U.G.L.Y. you ain't got no alibi you ugly hey hey you ugly*
Re: Starting Menu
Posted: 09 Nov 2009, 05:31
by chaoslord

Do the buttons look better now?
Re: Starting Menu
Posted: 09 Nov 2009, 05:46
by chaoslord

Where it says 'Insert Gameplay Here' it's going to have gameplay footage, kind of like in C&C Generals.
Re: Starting Menu
Posted: 09 Nov 2009, 05:48
by FLOZi
Epic troll
Re: Starting Menu
Posted: 09 Nov 2009, 06:20
by Forboding Angel
chaoslord wrote:Where it says 'Insert Gameplay Here' it's going to have gameplay footage, kind of like in C&C Generals.
To everyone else:
Can we actually do that?
Re: Starting Menu
Posted: 09 Nov 2009, 11:08
by manolo_
Forboding Angel wrote:chaoslord wrote:Where it says 'Insert Gameplay Here' it's going to have gameplay footage, kind of like in C&C Generals.
To everyone else:
Can we actually do that?
i thought there was already a task for it (my idea was a high-res-video)
Re: Starting Menu
Posted: 09 Nov 2009, 12:26
by Satirik
Forboding Angel wrote:chaoslord wrote:Where it says 'Insert Gameplay Here' it's going to have gameplay footage, kind of like in C&C Generals.
To everyone else:
Can we actually do that?
yes we can !
(hosting a fake game to have the menu then Spring.Rehost like KP does)
Re: Starting Menu
Posted: 09 Nov 2009, 12:34
by manolo_
Satirik wrote:Forboding Angel wrote:chaoslord wrote:Where it says 'Insert Gameplay Here' it's going to have gameplay footage, kind of like in C&C Generals.
To everyone else:
Can we actually do that?
yes we can !
(hosting a fake game to have the menu then Spring.Rehost like KP does)
maybe this will need to much cpu or?
Re: Starting Menu
Posted: 09 Nov 2009, 12:55
by Satirik
this is a fuckin troll
Re: Starting Menu
Posted: 09 Nov 2009, 13:27
by Petah
Here my shit hot (lame) attempt. Took 10 mins...

Re: Starting Menu
Posted: 09 Nov 2009, 16:16
by chaoslord
I don't think your 'shit hot' thing gets the gist of the game. The 'machine', in this case, is actually 'the man.' If you're unfamiliar with that statement, wikipedia 'the man'.
Re: Starting Menu
Posted: 09 Nov 2009, 16:22
by smoth
chaoslord: *groan* that is all you get
Re: Starting Menu
Posted: 09 Nov 2009, 20:40
by zwzsg
Forboding Angel wrote:chaoslord wrote:Where it says 'Insert Gameplay Here' it's going to have gameplay footage, kind of like in C&C Generals.
To everyone else:
Can we actually do that?
I think so. I eventually plan to replace the background of my KP internal menu by a staged play of pseudo AI battle.
That is, not real AIs because then I'd risk having one kill the other, or having the battle line move out of the screen, but using my mission thing to spawn some units and give them order to meet in middle, and then using my "Regenerative AI" so that each side rebuild any lost unit, and maybe even some fancy scripted camera movement, or at least a fancy camera placment.
But with an ingame menu done with Lua, you can't anymore simply call springsettings.exe or a multiplayer battleroom. For the settings, recoding a whole setting menu in Lua is very feasible (I'm sure CA has done it already), but for the multiplayer button, I don't see any easy. In older Spring, there was a security hole allowing widgets to run arbitary non-Lua code, but it has been patched.
Re: Starting Menu
Posted: 09 Nov 2009, 21:43
by manolo_
fine, but dont u think it will need much ressources? that could be a problem for the low-end-pc user. i dont want to stop u from doing this, coz i really like the idea of making much bling-bling for spring
Re: Starting Menu
Posted: 09 Nov 2009, 22:30
by zwzsg
If you are seeing that menu, you probably intend to play Spring. If your PC can handle a real Spring game with hundreds of units, surely it can run a small scenario involving ten units?
Re: Starting Menu
Posted: 09 Nov 2009, 23:23
by Petah
chaoslord wrote:I don't think your 'shit hot' thing gets the gist of the game. The 'machine', in this case, is actually 'the man.' If you're unfamiliar with that statement, wikipedia 'the man'.
and yours does?
Re: Starting Menu
Posted: 09 Nov 2009, 23:58
by chaoslord
Better then yours does. Mine seems imperfect, like tagged by a rebel. Yours looks too machine made.
Re: Starting Menu
Posted: 10 Nov 2009, 00:44
by zwzsg
Maybe ugly, but at least mine is not just a MS-Paint job but actually implemented, working, released.
Main menu:
Skirmish Generator:
Mission listing:
The background is just here to
hide the game. By commenting a few lines I can get:
Yes, the battle in the background is automatic, doesn't involve any human player. Yes, I can get that to automatically show up when you run a shortcut to "Spring special_menu_startscript.txt". Still need a few tweak to issue a /hideinterface and have the menu still shows up, to have a better background fight, etc..., but basically, it's not just doable but done. Only problem, is that I don't know how to get a working multiplayer button.