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TA:WD crashes TA:Spring

Posted: 01 Sep 2005, 16:57
by GrOuNd_ZeRo
I was playing a game with Mother and we noticed a few bugs...

1) Heap files weren't properly loaded from the OTAData.sd7 file, we often got errors like 'missing file 3x3a' or something, we fixed this by dumping the heap files in the main WD file.
2) Crashes when certain weapons fire, I am suspecting a targetting error or a problem with weapons with high velocity. (over 800)

Posted: 02 Sep 2005, 17:43
by Fnordia
Hm not sure what that could be.. I would probably have to get a copy of your files.

Posted: 02 Sep 2005, 18:32
by GrOuNd_ZeRo
We just discovered it's actually the candgun=1; tag in units, didn't cause any problems until now...

Funny enough, only a few of these candgun=1; units have this problem, not all of them, mostly units that have a primary and tertiary weapon only, no secondary.

Posted: 02 Sep 2005, 21:21
by Triaxx2
Could you add an empty weapon? Something that doesn't do anything but fill in the space?

Posted: 03 Sep 2005, 00:13
by Gnomre
I had problems with crashing with the Jedi unit in Spring, which has a normal basic attack and a dgunnbable saber throw attack. I don't know how to solve it or what exactly the problem is, but disabling either of the weapons solved it... they just wouldn't work together.

Posted: 03 Sep 2005, 00:40
by GrOuNd_ZeRo
A dummy weapon could work, i'll give that a shot...

Re: TA:WD crashes TA:Spring

Posted: 03 Sep 2005, 21:50
by mother
1) Heap files weren't properly loaded from the OTAData.sd7 file, we often got errors like 'missing file 3x3a' or something, we fixed this by dumping the heap files in the main WD file.
Same problem was just found with the TA:FF port. Something that used an OTA wreck model (solar I think) crashed it.

Posted: 04 Sep 2005, 01:47
by GrOuNd_ZeRo
Well, that's rather odd.... :shock:

Anyway, I fixed most bugs in WD, just adding final touches so all features are supported.