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Crashing for years, only solution was System Restore? wtf?

Posted: 06 Sep 2009, 02:42
by CCBlackmilk
I'm really getting sick and tired of spring crashing over no reason bullshit, regardless of what .exe Im using the game will crash. Regardless if I reinstall, the game will still crash (deleting the entire Spring Folder too), no matter what, this gay error will still pop-up.


Now, here are solutions which DO NOT fit my criteria:

A) I do not use a ATI card, my graphics drivers ARE up to date
B) It is not an issue with mods/maps because I have reinstalled and it still failed.


Anyway, I give up, I assume the infolog will help a bit:


Thanks guys, if you've read this far :)

Code: Select all

LogOutput initialized.
Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
  or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
using default configuration source "C:\Program Files\Spring\/springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 120, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  0
	SSE 4.1:  0,  SSE 4.2:  0
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows Vista Home Premium Edition, 32-bit (build 6000)
AMD Athlon(tm) 64 X2 Dual Core Processor 5000+; 1917MB RAM, 4073MB pagefile
OS: 32bit native mode
Using read-write data directory: C:\Program Files\Spring\
Using read-only  data directory: C:\Users\CC\Documents\My Games\Spring\
Using read-only  data directory: C:\Users\CC\Documents\Spring\
Using read-only  data directory: C:\ProgramData\Spring\
Scanning: C:\ProgramData\Spring\maps
Scanning: C:\ProgramData\Spring\base
Scanning: C:\ProgramData\Spring\mods
Scanning: C:\ProgramData\Spring\packages
Scanning: C:\Users\CC\Documents\Spring\maps
Scanning: C:\Users\CC\Documents\Spring\base
Scanning: C:\Users\CC\Documents\Spring\mods
Scanning: C:\Users\CC\Documents\Spring\packages
Scanning: C:\Users\CC\Documents\My Games\Spring\maps
Scanning: C:\Users\CC\Documents\My Games\Spring\base
Scanning: C:\Users\CC\Documents\My Games\Spring\mods
Scanning: C:\Users\CC\Documents\My Games\Spring\packages
Scanning: C:\Program Files\Spring\maps
Scanning: C:\Program Files\Spring\base
Scanning: C:\Program Files\Spring\mods
Scanning: C:\Program Files\Spring\packages
Video mode set to  640 x 480 / 32 bit
SpringApp::InitWindow(): 4260809451 ms
[      0] SDL:  1.2.10
[      0] GL:   2.1.2
[      0] GL:   NVIDIA Corporation
[      0] GL:   GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
[      0] GLEW: 1.4.0
[      0] Connecting to 91.66.184.52:8054 using name [CC]BlackMilk
[      0] Sound: OpenAL info:
[      0] Sound:   Vendor:     Creative Labs Inc.
[      0] Sound:   Version:    1.1
[      0] Sound:   Renderer:   Software
[      0] Sound:   AL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[      0] Sound:   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[      0] Sound:   Device:     Generic Software
[      0] Sound:   Available Devices:  
[      0] Sound:                       Generic Software
[      0] CPreGame(): 1276 ms
[      0] Starting demo recording
[      0] Using map Dworld_V1.smf
[      0] Recording demo demos/local_20090831_193324_Dworld_V1_0.80.4.sdf
[      0] Using script Commanders
[      0] Using mod Balanced Annihilation V7.00
[      0] Using mod archive BA700.sd7
[      0] Became player 3 (team 2, allyteam 2)
[      0] Loading console: 0 ms
[      0] Sound: CSound(): Successfully parsed 4 SoundItems from gamedata/sounds.lua
[      0] Loading sounds: 28 ms
[      0] Camera and mouse: 546 ms
[      0] Parsing unit icons
[      0] Parsing definitions
[      0] Loading all definitions:  1.346000
[      0] Loading defs: 1411 ms
[      0] You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
[      0] Loading map informations
[      0] Opening map file
[      0] Loading Map
[      0] Loading detail textures
[      0] Creating overhead texture
[      0] Creating ground shading
[      0] Loading tile file
[      0] Reading tiles
[      0] Reading tile map
[      0] Creating projectile texture
[      0] Number of damage types: 40
[      0] Loading weapon definitions
[      0] Could not load sound from weapon def: DFhit
[      0] Loading unit definitions
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: mexrun2
[      0] Could not load sound from unit def: mexoff2
[      0] Could not load sound from unit def: torpadv1
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: mexrun1
[      0] Could not load sound from unit def: mexoff1
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: torpadv1
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: mexrun2
[      0] Could not load sound from unit def: mexoff2
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: mexrun2
[      0] Could not load sound from unit def: mexoff2
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Could not load sound from unit def: twrturn3
[      0] Loading feature definitions
[      0] Creating unit textures
[      0] Initializing map features
[      0] Reading estimate path costs
[      0] Pathing data checksum: 04328c24
[      0] Creating sky
[      0] Loading LuaRules
[      0] gf1 = LuaRules/Gadgets/areaattack.lua
[      0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[      0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[      0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[      0] gf1 = LuaRules/Gadgets/lups_manager.lua
[      0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[      0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[      0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[      0] gf1 = LuaRules/Gadgets/mo_coop.lua
[      0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[      0] gf1 = LuaRules/Gadgets/mo_koth.lua
[      0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[      0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[      0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[      0] gf1 = LuaRules/Gadgets/teamcomends.lua
[      0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[      0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[      0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[      0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[      0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[      0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[      0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[      0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[      0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[      0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[      0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[      0] gf2 = LuaRules/Gadgets/areaattack.lua
[      0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[      0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[      0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[      0] gf2 = LuaRules/Gadgets/lups_manager.lua
[      0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[      0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[      0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[      0] gf2 = LuaRules/Gadgets/mo_coop.lua
[      0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[      0] gf2 = LuaRules/Gadgets/mo_koth.lua
[      0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[      0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[      0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[      0] gf2 = LuaRules/Gadgets/teamcomends.lua
[      0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[      0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[      0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[      0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[      0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[      0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[      0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[      0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[      0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[      0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[      0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[      0] Loaded gadget:  No Self-D           <unit_noselfd.lua>
[      0] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
[      0] Loaded gadget:  DirectControl       <unit_direct_control.lua>
[      0] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
[      0] Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
[      0] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
[      0] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
[      0] Loaded gadget:  NoCost              <cmd_nocost.lua>
[      0] Loaded gadget:  PassiveBuilders     <unit_passive_builders.lua>
[      0] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[      0] Loaded gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[      0] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[      0] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[      0] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
[      0] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
[      0] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[      0] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[      0] Loaded gadget:  mo_noowner          <mo_noowner.lua>
[      0] Loaded gadget:  mo_noshare          <mo_noshare.lua>
[      0] Loaded gadget:  Area Attack         <areaattack.lua>
[      0] Loaded gadget:  C Is For Control    <comiscontrol.lua>
[      0] Loaded gadget:  Team Com Ends       <teamcomends.lua>
[      0] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
[      0] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[      0] gf1 = LuaRules/Gadgets/areaattack.lua
[      0] gf1 = LuaRules/Gadgets/cmd_nocost.lua
[      0] gf1 = LuaRules/Gadgets/comiscontrol.lua
[      0] gf1 = LuaRules/Gadgets/fx_reclaim_shards.lua
[      0] gf1 = LuaRules/Gadgets/lups_manager.lua
[      0] gf1 = LuaRules/Gadgets/lups_shockwaves.lua
[      0] gf1 = LuaRules/Gadgets/lups_wrapper.lua
[      0] gf1 = LuaRules/Gadgets/mo_comgate.lua
[      0] gf1 = LuaRules/Gadgets/mo_coop.lua
[      0] gf1 = LuaRules/Gadgets/mo_greenfields.lua
[      0] gf1 = LuaRules/Gadgets/mo_koth.lua
[      0] gf1 = LuaRules/Gadgets/mo_noowner.lua
[      0] gf1 = LuaRules/Gadgets/mo_noshare.lua
[      0] gf1 = LuaRules/Gadgets/mo_nowrecks.lua
[      0] gf1 = LuaRules/Gadgets/teamcomends.lua
[      0] gf1 = LuaRules/Gadgets/unit_air_plants.lua
[      0] gf1 = LuaRules/Gadgets/unit_direct_control.lua
[      0] gf1 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[      0] gf1 = LuaRules/Gadgets/unit_mex_upgrader.lua
[      0] gf1 = LuaRules/Gadgets/unit_missile_delay.lua
[      0] gf1 = LuaRules/Gadgets/unit_noselfd.lua
[      0] gf1 = LuaRules/Gadgets/unit_noselfpwn.lua
[      0] gf1 = LuaRules/Gadgets/unit_passive_builders.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[      0] gf1 = LuaRules/Gadgets/unit_reclaim_fix.lua
[      0] gf1 = LuaRules/Gadgets/unit_scout_spawner.lua
[      0] gf1 = LuaRules/Gadgets/unit_set_neutral.lua
[      0] gf1 = LuaRules/Gadgets/unit_shield_watch.lua
[      0] gf2 = LuaRules/Gadgets/areaattack.lua
[      0] gf2 = LuaRules/Gadgets/cmd_nocost.lua
[      0] gf2 = LuaRules/Gadgets/comiscontrol.lua
[      0] gf2 = LuaRules/Gadgets/fx_reclaim_shards.lua
[      0] gf2 = LuaRules/Gadgets/lups_manager.lua
[      0] gf2 = LuaRules/Gadgets/lups_shockwaves.lua
[      0] gf2 = LuaRules/Gadgets/lups_wrapper.lua
[      0] gf2 = LuaRules/Gadgets/mo_comgate.lua
[      0] gf2 = LuaRules/Gadgets/mo_coop.lua
[      0] gf2 = LuaRules/Gadgets/mo_greenfields.lua
[      0] gf2 = LuaRules/Gadgets/mo_koth.lua
[      0] gf2 = LuaRules/Gadgets/mo_noowner.lua
[      0] gf2 = LuaRules/Gadgets/mo_noshare.lua
[      0] gf2 = LuaRules/Gadgets/mo_nowrecks.lua
[      0] gf2 = LuaRules/Gadgets/teamcomends.lua
[      0] gf2 = LuaRules/Gadgets/unit_air_plants.lua
[      0] gf2 = LuaRules/Gadgets/unit_direct_control.lua
[      0] gf2 = LuaRules/Gadgets/unit_fix_dropped_startpos.lua
[      0] gf2 = LuaRules/Gadgets/unit_mex_upgrader.lua
[      0] gf2 = LuaRules/Gadgets/unit_missile_delay.lua
[      0] gf2 = LuaRules/Gadgets/unit_noselfd.lua
[      0] gf2 = LuaRules/Gadgets/unit_noselfpwn.lua
[      0] gf2 = LuaRules/Gadgets/unit_passive_builders.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_lab_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_load_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_prevent_range_hax.lua
[      0] gf2 = LuaRules/Gadgets/unit_reclaim_fix.lua
[      0] gf2 = LuaRules/Gadgets/unit_scout_spawner.lua
[      0] gf2 = LuaRules/Gadgets/unit_set_neutral.lua
[      0] gf2 = LuaRules/Gadgets/unit_shield_watch.lua
[      0] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
[      0] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
[      0] Loaded gadget:  DroppedStartPos     <unit_fix_dropped_startpos.lua>
[      0] Loaded gadget:  MissileControl      <unit_missile_delay.lua>
[      0] Loaded gadget:  NoCost              <cmd_nocost.lua>
[      0] Loaded gadget:  PassiveBuilders     <unit_passive_builders.lua>
[      0] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[      0] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
[      0] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
[      0] Loaded gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[      0] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
[      0] Loaded gadget:  mo_noowner          <mo_noowner.lua>
[      0] Loaded gadget:  mo_noshare          <mo_noshare.lua>
[      0] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
[      0] Loaded gadget:  Area Attack         <areaattack.lua>
[      0] Loaded gadget:  C Is For Control    <comiscontrol.lua>
[      0] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
[      0] Loaded gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[      0] Loaded gadget:  Lups                <lups_wrapper.lua>
[      0] Loading LuaGaia
[      0] Loading LuaUI
[      0] Using LUAUI_DIRNAME = LuaUI/
[      0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[      0] LuaUI: bound F11 to the widget selector
[      0] LuaUI: bound CTRL+F11 to tweak mode
[      0] Hardware is incompatible with Xray shader requirements
[      0] Hardware is incompatible with Xray shader requirements
[      0] Failed to load: lolui.lua  (duplicate name)
[      0] blur api: your hardware does not support shaders
[      0] Loaded widget from mod:   BlurApi             <api_gfx_blur.lua>
[      0] Loaded widget from user:  LolUI               <lolui.lua>
[      0] Loaded widget from mod:   BlobShadow          <unit_blobshadow.lua>
[      0] Loaded widget from mod:   MexUpg Helper       <helper.lua>
[      0] Loaded widget from mod:   HealthBars          <unit_healthbars.lua>
[      0] Loaded widget from mod:   Commander Name Tags   <unit_comm_nametags.lua>
[      0] Loaded widget from mod:   BuildETA            <gui_build_eta.lua>
[      0] Loaded widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua>
[      0] Loaded widget from mod:   Autoquit            <autoquit.lua>
[      0] Loaded widget from mod:   ComCounter          <unit_com_counter.lua>
[      0] Loaded widget from mod:   MohoExploiter       <unit_moho_exploiter.lua>
[      0] Loaded widget from mod:   Point Tracker       <gui_point_tracker.lua>
[      0] Loaded widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua>
[      0] Loaded widget from user:  Stockpiler          <unit_stockpile.lua>
[      0] Loaded widget from mod:   Display DPS         <gui_display_dps.lua>
[      0] Loaded widget from user:  CameraShake         <camera_shake.lua>
[      0] Loaded widget from user:  ImmobileBuilder     <unit_immobile_buider.lua>
[      0] Loaded widget from user:  MetalMakers         <unit_metal_maker.lua>
[      0] Loaded widget from user:  SelectionButtons    <gui_selbuttons.lua>
[      0] Loaded widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua>
[      0] Loaded widget from user:  RelativeMinimap     <minimap_relative.lua>
[      0] Loaded widget from mod:   CustomIcons         <unit_customicons.lua>
[      0] Loaded widget from mod:   Share Tracker       <unit_share_tracker.lua>
[      0] Loaded widget from mod:   Defense Range       <gui_defenserange.lua>
[      0] Loaded widget from mod:   Ghost Site          <unit_ghostsite.lua>
[      0] Loaded widget from mod:   Unit Marker         <unit_marker.lua>
[      0] Loaded widget from mod:   GameTypeInfo        <gui_game_type_info.lua>
[      0] Loaded widget from user:  SmartNanos          <unit_smart_nanos.lua>
[      0] Loaded widget from mod:   Take Reminder       <gui_take_remind.lua>
[      0] Loaded widget from mod:   Improved MetalMakers  <unit_improved_metal_maker.lua>
[      0] Loaded widget from mod:   Attack AoE          <gui_attack_aoe.lua>
[      0] Loaded widget from mod:   Prospector          <gui_prospector.lua>
[      0] Loaded widget from user:  SmoothScroll        <camera_smooth_move.lua>
[      0] Loaded widget from user:  Rank Icons          <gui_xp.lua>
[      0] Loaded widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua>
[      0] Loaded widget from mod:   Select n Center!    <gui_center_n_select.lua>
[      0] Loaded widget from mod:   LupsManager         <gfx_lups_manager.lua>
[      0] Loaded widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua>
[      0] Loaded widget from mod:   Lups                <lups_wrapper.lua>
[      0] Loaded widget from mod:   CustomFormations2   <unit_customformations2.lua>
[      0] LuaUI v0.3
[      0] Finalizing...
[      0] Spring 0.80.4.0 (0.80.4-0-ga0534a8{@}-cmake-mingw32)
[      0] Build date/time: Aug 30 2009 17:55:49
[      0]  -> connection established (given id 3)
[      0] Player Shmell left the game:  timeout
[      0] Spectator Shmell dropped (connection lost)
[      0] <[PinK]accelee> wats up pplz
[      0] Player lego left the game:  timeout
[      0] Spectator lego dropped (connection lost)
[      0] <Time_Bomb> trying to set up a game lol
[      0] <[PinK]accelee> lolol rlly nowai
[      0] Player [CC]BlackMilk left the game:  timeout
[      0] Lost connection to gameserver
[      0] <autoquit> Automatically exiting in 12 seconds. Move mouse to cancel.
[      0] <autoquit> Autoquit canceled.
[      0] Path cache hits 0 0%
[      0] Path cache hits 0 0%
[      0] Statistics for UDP connection:
Received: 13441 bytes in 390 packets (34.4641 bytes/package)
Sent: 1072 bytes in 83 packets (12.9157 bytes/package)
Relative protocol overhead: 0.696828 up, 0.261141 down
0 incoming packets had been dropped, 0 outgoing packets had to be resent
0 packets were splitted due to MTU

Re: Crashing for years, only solution was System Restore? wtf?

Posted: 06 Sep 2009, 03:21
by Auswaschbar
And where is the crash now?

Re: Crashing for years, only solution was System Restore? wtf?

Posted: 06 Sep 2009, 03:30
by CCBlackmilk
Auswaschbar wrote:And where is the crash now?
Err, whenever Spring launches, it crashes :P, does I thought I was doing pastebin wrong, because nothing came up.

It's the same error most people who have ATI Cards that are not updated... excepted, I've updated, and, I use Nvidia... >.> (the oxc000005 error)

Re: Crashing for years, only solution was System Restore? wtf?

Posted: 06 Sep 2009, 07:52
by lurker
Be specific. You can delete your infolog and not get a new one? What is the exact error message, word for word. Type it out if you can't ctrl+C the dialog box.

Re: Crashing for years, only solution was System Restore? wtf?

Posted: 06 Sep 2009, 12:28
by Auswaschbar
The infolog does show there is no crash, just a clean exit.

Re: Crashing for years, only solution was System Restore? wtf?

Posted: 06 Sep 2009, 13:32
by SpliFF
You have 2gig ram and Vista. That cannot be good.

Vista is a memory pig, it needs 1gig just for itself. Maybe Spring needs more.

But as others said, your infolog does not indicate a crash.

Re: Crashing for years, only solution was System Restore? wtf?

Posted: 08 Sep 2009, 01:54
by reivanen
SpliFF wrote:You have 2gig ram and Vista. That cannot be good.

Vista is a memory pig, it needs 1gig just for itself. Maybe Spring needs more.

But as others said, your infolog does not indicate a crash.
Vista most certainly runs fine on 2gigs of ram. Anyhow, its strongly recommended to upgrade to win7

Re: Crashing for years, only solution was System Restore? wtf?

Posted: 08 Sep 2009, 02:51
by lurker
SpliFF wrote:1gig just for itself
It's not nearly that bad, and are you implying spring needs over a gig? A few hundred megs is plenty.