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Synchronized nuke area attack on a rectangular area

Posted: 04 Sep 2009, 16:04
by TradeMark
Someone who is bored enough, here is an idea for your next lua widget:
1) select your 50 nukes
2) press area attack
3) select rectangular area on noobs base
4) the nukes are now arranged with same distance on each other symmetrically.
5) each nuke will be shot in different time automatically
6) when they arrive in their locations, they will explode exactly at the same time
7) be amazed of the symmetrical annihilation of noobs base!

Note:
1) the script should automatically decide which is the best amount of nukes that fits in the rectangle, so it will drop out some nukes if they wont fit there symmetrically, for example 10 nukes cant fit 3x3 rectangle, 1 will be dropped out.

Re: Synchronized nuke area attack on a rectangular area

Posted: 04 Sep 2009, 17:19
by lurker
If you drop out extra nukes it won't be as able to avoid anti screens.

Re: Synchronized nuke area attack on a rectangular area

Posted: 04 Sep 2009, 19:21
by TradeMark
lurker wrote:If you drop out extra nukes it won't be as able to avoid anti screens.
noobs dont build antis, and you cant predict how many antinukes they have in stock anyways.

Re: Synchronized nuke area attack on a rectangular area

Posted: 04 Sep 2009, 20:18
by lurker
Note to self: Add some form of controlled trajectory missiles. Synchronize multiple nukes per silo.


As far as how many in stock, how many silos does it take to overcome one anti with enough ammo in BA?

Re: Synchronized nuke area attack on a rectangular area

Posted: 04 Sep 2009, 20:33
by REVENGE
lurker wrote:Note to self: Add some form of controlled trajectory missiles. Synchronize multiple nukes per silo.


As far as how many in stock, how many silos does it take to overcome one anti with enough ammo in BA?
6 - 8 depending on distance?

Re: Synchronized nuke area attack on a rectangular area

Posted: 04 Sep 2009, 23:41
by TradeMark
lurker wrote:As far as how many in stock, how many silos does it take to overcome one anti with enough ammo in BA?
dont even bother thinking to make antinuke feeder >_< you cant know where their antinukes are...

Re: Synchronized nuke area attack on a rectangular area

Posted: 05 Sep 2009, 01:38
by JohannesH
TradeMark wrote:
lurker wrote:As far as how many in stock, how many silos does it take to overcome one anti with enough ammo in BA?
dont even bother thinking to make antinuke feeder >_< you cant know where their antinukes are...
Oh yes you can...

Re: Synchronized nuke area attack on a rectangular area

Posted: 05 Sep 2009, 02:01
by smoth
scouting not for noobs anymore.

Re: Synchronized nuke area attack on a rectangular area

Posted: 05 Sep 2009, 02:06
by REVENGE
smoth wrote:scouting not for noobs anymore.
Trademark's been busy making new Speed Metals, doesn't have time to improve his game.

Re: Synchronized nuke area attack on a rectangular area

Posted: 05 Sep 2009, 02:10
by TradeMark
you cant scout in my maps... you idiots.

Re: Synchronized nuke area attack on a rectangular area

Posted: 05 Sep 2009, 14:14
by 1v0ry_k1ng
air is disabled?

Re: Synchronized nuke area attack on a rectangular area

Posted: 05 Sep 2009, 14:33
by TradeMark
ofc. u noob.
TradeMark wrote:noobs dont build antis, and you cant predict how many antinukes they have in stock anyways.

Re: Synchronized nuke area attack on a rectangular area

Posted: 06 Sep 2009, 05:52
by Petah
Whats wrong with the custom formations widgets [alt] + <attack command>

Re: Synchronized nuke area attack on a rectangular area

Posted: 06 Sep 2009, 06:30
by REVENGE
Petah wrote:Whats wrong with the custom formations widgets [alt] + <attack command>
He wants the nukes to hit at the same time, not fire at the same time.

Re: Synchronized nuke area attack on a rectangular area

Posted: 06 Sep 2009, 07:30
by Petah
REVENGE wrote:
Petah wrote:Whats wrong with the custom formations widgets [alt] + <attack command>
He wants the nukes to hit at the same time, not fire at the same time.
yea well in most situations you would build your nuke silos in roughly the same position

Re: Synchronized nuke area attack on a rectangular area

Posted: 06 Sep 2009, 08:22
by REVENGE
Petah wrote:
REVENGE wrote:
Petah wrote:Whats wrong with the custom formations widgets [alt] + <attack command>
He wants the nukes to hit at the same time, not fire at the same time.
yea well in most situations you would build your nuke silos in roughly the same position
He meant *exactly the same time. All in one frame.

Re: Synchronized nuke area attack on a rectangular area

Posted: 06 Sep 2009, 14:55
by TradeMark
Petah wrote:Whats wrong with the custom formations widgets
it forces me to issue commands on minimap too. that annoys the hell out of me.

+ its not exactly what i want: i dont want to manually draw the attack "paths", i want it to be perfect square with perfect spacing between each nuke. with just one click.

Re: Synchronized nuke area attack on a rectangular area

Posted: 06 Sep 2009, 16:11
by Petah
TradeMark wrote:it forces me to issue commands on minimap too. that annoys the hell out of me.
Mini map, why?
TradeMark wrote: + its not exactly what i want: i dont want to manually draw the attack "paths", i want it to be perfect square with perfect spacing between each nuke. with just one click.
sounds a bit ocd to me but meh

Re: Synchronized nuke area attack on a rectangular area

Posted: 06 Sep 2009, 16:21
by TradeMark
Petah wrote:Mini map, why?
dont ask me, ask the maker of the script

Re: Synchronized nuke area attack on a rectangular area

Posted: 06 Sep 2009, 17:37
by dizekat
just add map gadget which gives you a button to explode other side's base