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Rebuffing the Dragon's Eye (Cameras)
Posted: 31 Aug 2009, 21:56
by YokoZar
Cameras were nerfed a while back due to the fact that they were amphibious and sonar stealth, which made them completely impossible to find in the water even after the player had no energy left. This made them a great griefing tool in the days before team comm ends mode.
So, the camera was made land-only, although it's still on the conship's build menu.
I have a simpler suggestion: make the camera a hovercraft. Somehow that just feels more intuitive.
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 12 Sep 2009, 13:59
by Beherith
I agree, hover would be nice.
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 12 Sep 2009, 23:31
by hunterw
+1
underwater is a big pita, but floating building would be okay
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 13 Sep 2009, 11:45
by NOiZE
good idea!
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 14 Sep 2009, 21:27
by j5mello
could also just give it jamming instead of of the stealth tag. That fixes the DUR HUR invisible problem when they are underwater.
(found this out when EE first got its amphibious units, herp derp invisible torpedo tanks are broken)
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 23 Sep 2009, 01:54
by CCBlackmilk
Make it underwater again, but, program it to not count as a building?
One simple variable change would make a difference.
Of course, assuming Spring programmed a building count by how many buildings were created & destroyed with a seperate variable.
If it isnt programmed that way... then the programmers pseudocode really fucked up on that one...
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 23 Sep 2009, 10:19
by Beherith
CCBlackmilk wrote:If it isnt programmed that way... then the programmers pseudocode really fucked up on that one...
Dont make assumptions about things you clearly have 0 knowledge of.
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 01 Oct 2009, 17:38
by Kixu
Any way of making it so the minelayer doesnt spend 1min+ making these?
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 01 Oct 2009, 17:40
by Blue_Falcon
Agreed... Specially because you can't get more minelayers to help. >.>
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 01 Oct 2009, 18:08
by JohannesH
Kixu wrote:Any way of making it so the minelayer doesnt spend 1min+ making these?
Its 40-50 sec when not stalling iirc... But still too long usually. Would raising the buildpower of the minelayer and increasing buildtime of mines be valid solution to do that?
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 01 Oct 2009, 18:13
by Blue_Falcon
I think so, as AFAIK the only units that build mines are minelayers, decoy comms and con-seaplanes.
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 01 Oct 2009, 18:51
by Beherith
And freakers and consuls and valiants and pathfinders.
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 01 Oct 2009, 18:53
by Pxtl
Would it really be such a bad thing if minelayers could actually lay mines reasonably quickly? Iirc, the only reason minelayer buildpower sucks is because they used to be able to assist and repair.
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 01 Oct 2009, 18:55
by Blue_Falcon
Is that so? Ah. Yes, then I would see nothing wrong with increasing its buildpower a bit.
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 01 Oct 2009, 19:00
by Tribulex
Camera is one of my favorite underused BA units. Also now that teamcomends mode is here, lets undo the nerf. I really like it underwater. I miss rushing cams on the enemy water... sniff
Edit: Yes buff minelayer too. I will use it if you buff it, which is really saying something because there are very few units in BA I actually use. (atlas, commander, dgun, peeper, cloakable fusion, sneaky pete, beamer, cloakable mex, sniper, and pewee/flash)
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 01 Oct 2009, 19:03
by JohannesH
Pxtl wrote:Would it really be such a bad thing if minelayers could actually lay mines reasonably quickly? Iirc, the only reason minelayer buildpower sucks is because they used to be able to assist and repair.
The 3-5 sec for heavy mine is not fast enough?
And minelayer is not a bad unit at all, just pretty micro heavy
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 01 Oct 2009, 19:04
by Neddie
I'm a tremendous fan of mines. May as well buff the layers, the counters will always be effective.
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 01 Oct 2009, 19:30
by KaiserJ
halve their cost, make them a mobile unit, make cloaking on them free, and give them a gaat gun weapon.
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 01 Oct 2009, 19:48
by Blue_Falcon
O-k... That was a rather stupid suggestion IMO.
Ya I know it was a joke...
Re: Rebuffing the Dragon's Eye (Cameras)
Posted: 01 Oct 2009, 22:27
by Tribulex
Blue_Falcon wrote:O-k... That was a rather stupid suggestion IMO.
Ya I know it was a joke...
Its not a joke its a good idea. Thats kind of rude of you to call this great idea stupid AND a joke.