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Flamable tag working with features.

Posted: 19 Aug 2009, 20:21
by smoth
As the topic suggests.

Only the spring included trees actually catch on fire. Can this be added to the other features?

Re: Flamable tag working with features.

Posted: 19 Aug 2009, 21:01
by zwzsg
In before: Use CA's Lua's flame effect!

But trolling apart, Smoth's request is valid.

Re: Flamable tag working with features.

Posted: 19 Aug 2009, 21:35
by smoth
zwzsg wrote:In before: Use CA's Lua's flame effect!
:\ I should have never shared that stuff from td. When I do resume work on td and finally release it none of the neat stuff will be left.

Re: Flamable tag working with features.

Posted: 21 Aug 2009, 13:04
by aGorm
Last time I checked my trees on aftershock caught fire (well... some, i didn't inculed teh tag on all the trees so that the whole maps worth wouldn't go up in 1 hit.)

Can't remember what the tag was but you can open it up to find out.

aGorm