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New Map: Wide Open Combat

Posted: 23 Aug 2005, 02:33
by hrmph
Huge 24x24 map designed for huge games. It is a simple map, with loads of metal. Small extractor radius, 10 - 25 Wind. 10 Starting positions. Download: http://fileuniverse.com/?p=showitem&ID=1353

Image
Image

Posted: 23 Aug 2005, 06:03
by genblood
The map looks GREAT .... Its very big and its different then
any other map. Two thumbs up in my book .... 8) 8)

Now I got to think :idea: :idea: :idea:

I need a New and TWISTED idea for a map ... :twisted:

Then ask you for textures .... :lol: :lol: :lol:


LATER ...

GREAT LOOKING MAP ....

Posted: 23 Aug 2005, 06:24
by hrmph
Hehe, Thanks! Let me know what you have in mind :idea: 8)

Posted: 23 Aug 2005, 10:46
by Torrasque
Yeah, I waited a map like that. And it look very good :)

Posted: 23 Aug 2005, 14:40
by aGorm
looks cool, love the sky.

Is this like the first 24 x 24 for the new version? If so... dam you! You beat me by a few days...
With stuff like this coming out, i gfuess i'll have to start getting my maps bloody finshed insted of leaving them in development hell.

Loving the bronze look on the hills too.

aGorm

Posted: 23 Aug 2005, 14:49
by Doomweaver
Looks great, but I hope the ground doesn't provide TOO much metal.

Posted: 25 Aug 2005, 20:48
by NOiZE
imo way to much metal.. which tuns this map a bit into porcing..

Posted: 26 Aug 2005, 02:04
by PauloMorfeo
NOiZE wrote:imo way to much metal.. which tuns this map a bit into porcing..
I don't see how we can easily pork in such an open map...

Anyway, i think the metal distribution is wrong. The extractor radius is smaller than mexxes and, like this, i think it should be all metal. (the texture is anyway like a metal map...)

The map looks good, though. It has those nice bronze looking things and it's texture is pretty.
And the architecture (large wide and open), is interesting for a change.