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Constant lock-ups?
Posted: 03 Jul 2009, 13:07
by InfernalDemon
For some reason whenever I'm in the middle of a battle, I'll start getting a one second freeze every three seconds. During those three seconds I'm getting a great frame rate, then it freezes, any solutions?
Re: Constant lock-ups?
Posted: 03 Jul 2009, 13:22
by jK
possibly caused by shorewaves in bumpwater.
btw I reimplemented those last week in git, so shorewaves should be for free in the next release.
Re: Constant lock-ups?
Posted: 04 Jul 2009, 09:51
by InfernalDemon
That doesn't help at all.
Re: Constant lock-ups?
Posted: 04 Jul 2009, 12:54
by zerver
Put gfx settings to a minimum, disable all widgets, LUA shaders, ....
Re: Constant lock-ups?
Posted: 04 Jul 2009, 23:29
by InfernalDemon
Its funny, you wouldn't expect something as simple as Spring take more of my Nvidia resources than Crysis would. Oh well, hopefully the devs add support for Quads and Nvidia cards
Re: Constant lock-ups?
Posted: 04 Jul 2009, 23:47
by aegis
there's a multithreaded version in testing....
though, my quad stays above 60fps at high settings without issues on the singlethreaded version

Re: Constant lock-ups?
Posted: 05 Jul 2009, 04:07
by ZellSF
InfernalDemon wrote:Its funny, you wouldn't expect something as simple as Spring take more of my Nvidia resources than Crysis would. Oh well, hopefully the devs add support for Quads and Nvidia cards
I'm pretty sure zerver's telling to to turn off extra features to see if any of them is causing the bug you're experiencing... Not because Spring has higher system requirements than Crysis.
Re: Constant lock-ups?
Posted: 08 Jul 2009, 21:45
by HectorMeyer
I have the same problem - but only after I alt-tab out and then back in. After that the problem persists and doesn't go away until I restart spring. Checking/Unechecking "fix rendering on alttab" doesn't do much.