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Arties visible on map

Posted: 17 Jun 2009, 19:02
by Jools
Just wonder what's the rationale behind the fact that the commander's D-Gun, Big Berha, Intimidator, Vulcan, Buzzsaw and Mobile artillery shells are visible on the map, even outside of line of sight.

I makes for easy spotting of these units.

Re: Arties visible on map

Posted: 17 Jun 2009, 19:32
by FaerieWithBoots
I have no idea if this is done intentionally.
I remember that in starcraft siege tanks would 'light up' if they fired from outside your los. And i am glad they do.
In XTA i dont mind that those superweapons are easy to spot. Vulcan/buzz/corearty are powerfull enough even if you can spot them. What about the luger? iirc, it doesnt show its projectiles. Should they act like the bb-shells too?

Re: Arties visible on map

Posted: 17 Jun 2009, 20:51
by babbles
flame from pyros too

Re: Arties visible on map

Posted: 18 Jun 2009, 09:22
by manolo_
babbles wrote:flame from pyros too
that sucks, im not sure if its ba or also xta, but the energy storage and fusions

Re: Arties visible on map

Posted: 18 Jun 2009, 13:32
by jK
PPL PRESS [L] !!! they aren't out of view, they are in AIRLOS!

Re: Arties visible on map

Posted: 18 Jun 2009, 19:10
by TheMightyOne
babbles wrote:flame from pyros too
doesnt belong in that topic, though i totally agree, that sux

about the arty ... im pretty sure it was not an intention but meh keep it imo :D

Re: Arties visible on map

Posted: 18 Jun 2009, 19:15
by babbles
TheMightyOne wrote:
babbles wrote:flame from pyros too
doesnt belong in that topic, though i totally agree, that sux

about the arty ... im pretty sure it was not an intention but meh keep it imo :D
topic was about things being seen on map without los

Re: Arties visible on map

Posted: 18 Jun 2009, 19:30
by Jools
In one game I saw a cloaked barto when he tried to d-gun me but couldn't because of insufficient energy. But the sparks from the d-gun were visible and gave away his position. And this is with my radar jammed by a hill, but obviously the dgun-glow can traverse rock better than radio waves :)

Yeah, I intended this topic to be for all things that glow on the map; the artie came first to mind.

Re: Arties visible on map

Posted: 19 Jun 2009, 08:08
by manolo_
Jools wrote:In one game I saw a cloaked barto when he tried to d-gun me but couldn't because of insufficient energy. But the sparks from the d-gun were visible and gave away his position. And this is with my radar jammed by a hill, but obviously the dgun-glow can traverse rock better than radio waves :)

Yeah, I intended this topic to be for all things that glow on the map; the artie came first to mind.
so how should we trait that? bug or feature :mrgreen:

Re: Arties visible on map

Posted: 19 Jun 2009, 19:29
by babbles
D gun spark is intended for Core Commander I believe, I recall Noruas asking Barto if he liked it.

Re: Arties visible on map

Posted: 19 Jun 2009, 21:32
by Noruas
I need to know which numbered variable is used for cloaking so i can disable the glow while its cloaked and attempting to dgun.