Sudden death game end mode
Posted: 07 May 2009, 02:29
This may not have been well thought through
, but would it be good to have a "sudden death mode" where each team has to keep all of their commanders alive? It would encourage people to defend their teammates and to be much more aggressive, but in large games it would give unpredictable results. To counter this problem, there could be an option where 2 dead commanders makes a team lose.
Both game end modes and all of the existing ones (and many more) could be represented by a field and a checkbox:
Checkbox title: No commander, no control
Explanation: If this box is checked, a player with no commanders cannot control their units.
Field title: Number of commanders required
Range: 0-16
Explanation: The number of commanders required for a team to stay alive. 0 means that all a team's units must be killed for them to die. 1 means that all a team's commanders must be killed. If the value of this field is equal to the number of players on a team, then any commander's death will kill the player's entire team. If the field is negative, then it will be interpreted as (number of players on team) + (field).

Both game end modes and all of the existing ones (and many more) could be represented by a field and a checkbox:
Checkbox title: No commander, no control
Explanation: If this box is checked, a player with no commanders cannot control their units.
Field title: Number of commanders required
Range: 0-16
Explanation: The number of commanders required for a team to stay alive. 0 means that all a team's units must be killed for them to die. 1 means that all a team's commanders must be killed. If the value of this field is equal to the number of players on a team, then any commander's death will kill the player's entire team. If the field is negative, then it will be interpreted as (number of players on team) + (field).