need an install help !!!
Posted: 31 Jul 2005, 06:40
i dowld the 60b1 and the same prob again :
i see a nice 3d map without unit or geo or metal but with tree
what spring request for work ???
a gl file???
an winxp ???
some say nothing needed
but noreal help
i want report a debug but how use it ?
i use b key that write: 130fps 0 units
infolog.txt
TA Spring 0.60b1
Using script Random enemies
User exited
Path cache hits 0 -1%
Path cache hits 0 -1%
ext.txt
GL_ARB_multitexture
GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array
GL_S3_s3tc
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_NV_texgen_reflection
GL_NV_blend_square
GL_NV_occlusion_query
GL_SGI_color_matrix
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
archivecache.txt
[ARCHIVECACHE]
{
NumArchives=6;
[ARCHIVE0]
{
Name=FloodedDesert.sd7;
Path=./maps;
Modified=1122244588;
NumMaps=1;
[MAP0]
{
Name=FloodedDesert.smf;
VirtualPath=maps\;
}
}
[ARCHIVE1]
{
Name=Mars.sd7;
Path=./maps;
Modified=1122244710;
NumMaps=1;
[MAP0]
{
Name=Mars.smf;
VirtualPath=maps\;
}
}
[ARCHIVE2]
{
Name=SmallDivide.sd7;
Path=./maps;
Modified=1122245058;
NumMaps=1;
[MAP0]
{
Name=SmallDivide.smf;
VirtualPath=maps\;
}
}
[ARCHIVE3]
{
Name=tacontent.sdz;
Path=./base;
Modified=1122235112;
NumMaps=0;
[MOD]
{
Name=TA Content;
Description=TA content used by spring;
ModType=0;
NumDependencies=0;
}
}
[ARCHIVE4]
{
Name=tatextures.sdz;
Path=./base;
Modified=1122235152;
NumMaps=0;
[MOD]
{
Name=TA Textures;
Description=TA textures used by spring;
ModType=0;
NumDependencies=0;
}
}
[ARCHIVE5]
{
Name=xta_se_v060.sdz;
Path=./mods;
Modified=1122413524;
NumMaps=0;
[MOD]
{
Name=XTA v0.60 SE;
Description=XTA for Spring version 0.60;
ModType=1;
NumDependencies=2;
Depend0=tacontent.sdz;
Depend1=tatextures.sdz;
}
}
}
i see a nice 3d map without unit or geo or metal but with tree
what spring request for work ???
a gl file???
an winxp ???
some say nothing needed
but noreal help
i want report a debug but how use it ?
i use b key that write: 130fps 0 units
infolog.txt
TA Spring 0.60b1
Using script Random enemies
User exited
Path cache hits 0 -1%
Path cache hits 0 -1%
ext.txt
GL_ARB_multitexture
GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array
GL_S3_s3tc
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_NV_texgen_reflection
GL_NV_blend_square
GL_NV_occlusion_query
GL_SGI_color_matrix
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_border_clamp
GL_SGIS_texture_lod
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
archivecache.txt
[ARCHIVECACHE]
{
NumArchives=6;
[ARCHIVE0]
{
Name=FloodedDesert.sd7;
Path=./maps;
Modified=1122244588;
NumMaps=1;
[MAP0]
{
Name=FloodedDesert.smf;
VirtualPath=maps\;
}
}
[ARCHIVE1]
{
Name=Mars.sd7;
Path=./maps;
Modified=1122244710;
NumMaps=1;
[MAP0]
{
Name=Mars.smf;
VirtualPath=maps\;
}
}
[ARCHIVE2]
{
Name=SmallDivide.sd7;
Path=./maps;
Modified=1122245058;
NumMaps=1;
[MAP0]
{
Name=SmallDivide.smf;
VirtualPath=maps\;
}
}
[ARCHIVE3]
{
Name=tacontent.sdz;
Path=./base;
Modified=1122235112;
NumMaps=0;
[MOD]
{
Name=TA Content;
Description=TA content used by spring;
ModType=0;
NumDependencies=0;
}
}
[ARCHIVE4]
{
Name=tatextures.sdz;
Path=./base;
Modified=1122235152;
NumMaps=0;
[MOD]
{
Name=TA Textures;
Description=TA textures used by spring;
ModType=0;
NumDependencies=0;
}
}
[ARCHIVE5]
{
Name=xta_se_v060.sdz;
Path=./mods;
Modified=1122413524;
NumMaps=0;
[MOD]
{
Name=XTA v0.60 SE;
Description=XTA for Spring version 0.60;
ModType=1;
NumDependencies=2;
Depend0=tacontent.sdz;
Depend1=tatextures.sdz;
}
}
}