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Forced player colors

Posted: 09 Mar 2009, 03:26
by InTheMicrowave
While being able to choose precisely the color I want to be in the game is nice, it is often inconvenient in a large game to have two reds, two bright greens and three cyans, especially if two of the same color are on different teams.

Since the game allows a maximum of sixteen players, restrict the available colors down to sixteen, or at least have sixteen preset defaults.

I've already found sixteen colors that are all different enough to be easily distinguishable (as much as possible, anyway). They likely are not exactly optimal, but they are quite close to it. Here are the color codes in hex:
#006800
0074FF
2FFF00
3FFFFF
FF2000
5E00FF
FFFF00
FFFFFF
BA0085
939001
00BB7C
8D83CA
00007C
FF8D69
87FF78
6B0000

Re: Forced player colors

Posted: 09 Mar 2009, 03:29
by jK
teamcolors.lua?

Re: Forced player colors

Posted: 12 Mar 2009, 10:55
by Warlord Zsinj
On a similar note, it'd be helpful to ban black in IW, because it makes our icons unreadable. Is this doable?

Re: Forced player colors

Posted: 12 Mar 2009, 17:51
by Jazcash
Warlord Zsinj wrote:it'd be helpful to ban black
Someone ban this racist.

Re: Forced player colors

Posted: 12 Mar 2009, 19:00
by Beherith
Not bad, but do you think you can find 32, or even 64 easily distinguishable colors?

Re: Forced player colors

Posted: 12 Mar 2009, 19:19
by Jazcash
There's only one solution! We steal Pokemons shiny system!

Re: Forced player colors

Posted: 12 Mar 2009, 19:54
by jK
blinking colors? (possible already!)

Re: Forced player colors

Posted: 12 Mar 2009, 19:57
by Jazcash
Or we could just invent some new colours....

Re: Forced player colors

Posted: 12 Mar 2009, 22:13
by SinbadEV
JAZCASH wrote:Or we could just invent some new colours....
Regreluwow!

Re: Forced player colors

Posted: 17 Mar 2009, 14:49
by Raptor
Ban white.
If ur color is white, u can never tell wich units you've just selected.

And ban black too.
Highly annoying to never see ur enemy on moonmaps. (Before u laugh at this, play someone whos black on a moonmap and keeps raiders hidden on the black spots.)
Its only a problem with black, imho... green on greenish maps is still visible. Same for blue on sea.

Re: Forced player colors

Posted: 17 Mar 2009, 16:26
by smoth
I use off-white off-black, wut nao.

I think that white is fine, true black isn't because it fucks with team color

Re: Forced player colors

Posted: 17 Mar 2009, 16:43
by CarRepairer
We shall rewire our brains, install ocular implants to detect a little more into the uv and infra ranges, and we should have enough color variations for all 16 teams, plus the selected-units color (white or whatever you want). Oh wait they are increasing team limit aren't they?

Re: Forced player colors

Posted: 17 Mar 2009, 19:18
by smoth
selection of white units if you have an issue with it, don't pick white, I have no issues, I can use the unit select widget.

Re: Forced player colors

Posted: 17 Mar 2009, 19:30
by CarRepairer
smoth wrote:selection of white units if you have an issue with it, don't pick white, I have no issues, I can use the unit select widget.
The problem people have is if anyone in the game picks white, you can't tell which units are selected.

Re: Forced player colors

Posted: 17 Mar 2009, 19:35
by smoth
I don't understand, we can see what units someone else has selected?

Re: Forced player colors

Posted: 17 Mar 2009, 19:43
by CarRepairer
Raptor wrote:Ban white.
If ur color is white, u can never tell wich units you've just selected
I didn't notice that he was not very descriptive. On the minimap, your selected units are white, and unfortunately look identical to your white teammate or enemy's units. For people who like to look at the minimap a lot, this can be very confusing.

Re: Forced player colors

Posted: 17 Mar 2009, 19:46
by smoth
OH I get you.

rather than ban white it would be neat if we had the enemies and allies setting that wcIII has. Where people can set it to show allies a blue enemies as red and the player as green on the minimap.

Problem solved.

Re: Forced player colors

Posted: 17 Mar 2009, 19:50
by CarRepairer
smoth wrote:OH I get you.

rather than ban white it would be neat if we had the enemies and allies setting that wcIII has. Where people can set it to show allies a blue enemies as red and the player as green on the minimap.

Problem solved.
:shock: How long have you been on spring? You can do that right now! Springsettings and even during the game - I don't know the command offhand but IceUI has the toggleable option in the widget list (a very strange place for that option). "Simple minimap colors"

edit: Perhaps you were being sarcastic and I missed it :P

Re: Forced player colors

Posted: 17 Mar 2009, 19:54
by smoth
Hey man, I don't fuck with the mini map in fps I can assign orders anywhere on the map.

If that is there then why is he bitching.

Re: Forced player colors

Posted: 17 Mar 2009, 20:00
by CarRepairer
smoth wrote:Hey man, I don't fuck with the mini map in fps I can assign orders anywhere on the map.

If that is there then why is he bitching.
I don't agree with "banning" a color, but I do prefer seeing player colors than using simple miminamp colors. I use it in giant 16 player games when there's really no choice. Better to have my own selected units blink or something, keeping their original color.

It's all moot because anyone can use the colors startscript. I don't use it though.