Nuke damage not displayed on Damage Dealt graph
Posted: 05 Feb 2009, 06:37
Additionally, goliaths always have artificially high damage dealt
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
weapons.tdf wrote:[NUCLEAR_MISSILE]
{
name=NuclearMissile;
rendertype=1;
lineofsight=1;
vlaunch=1;
model=ballmiss;
range=72000;
reloadtime=120;
noautorange=1;
weapontimer=8;
flighttime=400;
weaponvelocity=1600;
weaponacceleration=100;
turnrate=32768;
areaofeffect=1280;
impulsefactor=0.5;
edgeeffectiveness=0.3;
energypershot=125000;
metalpershot=1000;
stockpile=1;
targetable=1;
commandfire=1;
cruise=1;
soundstart=misicbm1;
soundhit=xplomed4;
firestarter=0;
smokedelay=0.1;
selfprop=1;
smoketrail=1;
propeller=1;
twophase=1;
guidance=1;
tolerance=4000;
shakemagnitude=50;
shakeduration=3;
explosiongenerator=custom:FLASHNUKE1280;
startsmoke=1;
impulseboost=0.5;
cratermult=3;
craterboost=6;
collidefriendly=0;
[DAMAGE]
{
default=9500;
COMMANDERS=2500;
}
}
use your eyeballs to look at the second nuke on that graphRegret wrote:weapons.tdf wrote:[NUCLEAR_MISSILE]
{
name=NuclearMissile;
rendertype=1;
lineofsight=1;
vlaunch=1;
model=ballmiss;
range=72000;
reloadtime=120;
noautorange=1;
weapontimer=8;
flighttime=400;
weaponvelocity=1600;
weaponacceleration=100;
turnrate=32768;
areaofeffect=1280;
impulsefactor=0.5;
edgeeffectiveness=0.3;
energypershot=125000;
metalpershot=1000;
stockpile=1;
targetable=1;
commandfire=1;
cruise=1;
soundstart=misicbm1;
soundhit=xplomed4;
firestarter=0;
smokedelay=0.1;
selfprop=1;
smoketrail=1;
propeller=1;
twophase=1;
guidance=1;
tolerance=4000;
shakemagnitude=50;
shakeduration=3;
explosiongenerator=custom:FLASHNUKE1280;
startsmoke=1;
impulseboost=0.5;
cratermult=3;
craterboost=6;
collidefriendly=0;
[DAMAGE]
{
default=9500;
COMMANDERS=2500;
}
}