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OTA AI -> TAI
Posted: 23 Jul 2005, 22:47
by AF
Currently TAI parses an OTA AI definition, it can tell the difference between different plans, and I've only implemented enough to laod what to build by taking the unit names that follow a "limit" keyword in the selected fdifficulty level (hardset to "hard" untill engine passes a value in future).
Should the AI build only units that appear in this file, or should it build every unit and building but limit accordingly. Note that 1 of thsoe options will take me a while of re-arranging.
Also how do I use the weights system?
Posted: 23 Jul 2005, 22:49
by AF
Oh and btw, an initial build order for the commander in AA and XTA, complete with unit names quantity and UnitNumber. I've sorted this out for OTA & SWTA so far and zoombie provided me with TA:WD.
Posted: 24 Jul 2005, 10:56
by Min3mat
xta (this is from some good players i've speced) plant, mex, scout, mex, solar, mex, solar
Posted: 24 Jul 2005, 13:25
by AF
what are the unit names and unti numbers of those? And more specific than just plant, aircraft? vehicle? kbot? adv kbot adv vehicle? etc.
Posted: 24 Jul 2005, 15:12
by Min3mat
lol as if i know the unit names! ummm usually a kbot or vehicle plant/lab as air plant costs more
Posted: 24 Jul 2005, 17:34
by maverick256
If I recall correctly, vehicle plant is less expensive than kbot plant (for Arm, at least), and it builds faster too. This is in OTA. Don't know anything about XTA.
Posted: 24 Jul 2005, 20:04
by AF
Well get me the unit numbers for them, lets say vehicle plant for now..
Posted: 24 Jul 2005, 23:45
by Triaxx2
The Kbot lab is actually cheaper, but the Vehicle lab is more useful.
Posted: 25 Jul 2005, 00:22
by Min3mat
imo vehicles first even on maps like small divide. great for rush, as even on maps like these they cannot possibly cover the choke points fast enough. i use kbot lab as my second factory or not at all if i'm playing seriously...i mean honestly they are the fastest, best builders and (relatively) cheap. kbots first is just plain silly imho
Posted: 25 Jul 2005, 17:16
by Metaltrash
Well in most cases i would also say vehicle first.
But on maps like The Desert Triad 2 or water maps, it just doesn't work
(Probably the biggist problem with the ai, things humans see easyly are hard for them to understand...)
Posted: 25 Jul 2005, 17:23
by AF
So then a build order for xta then? with unit numbers and names?
As fo now there's a build order for WTA rebel+Imperial OTA Arm+core WD NATO.