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sounds
Posted: 27 Jan 2009, 22:19
by manolo_
hey,
i made some sounds for spring (liek laser, beam, rocket,...), this is the first try. my idea was, that i could generate some sounds, which will replace the original ta sounds. i think there are more talented people outthere, but ill make the first step :). so everybody could use that sounds for spring n stuff. i hope u could give some feedback, so i could improve them
Re: sounds
Posted: 27 Jan 2009, 22:26
by smoth
cool what license
Re: sounds
Posted: 27 Jan 2009, 22:28
by manolo_
dunno, i think gnu. u could use/modify/.... them
Re: sounds
Posted: 27 Jan 2009, 22:36
by imbaczek
gnu has a lot of licesnes :> best would be public domain or one of the creative commons licenses.
Re: sounds
Posted: 27 Jan 2009, 23:28
by MidKnight
I' say release them into public domain

Re: sounds
Posted: 28 Jan 2009, 01:34
by Argh
These are OK for a first go. Next time, use more raw sources, mix stuff up a bit, put more detail in. Use more base, too- we're not playing a game from the 1990's, use the full range of modern speakers.
Also, make stuff that isn't just weapons- the hardest things are explosions and interesting greeble noises, imo.
Among other things, you might want to tackle a free library of OTA replacement sounds for Unit replies, since that's one major area that hasn't even been touched.
Re: sounds
Posted: 28 Jan 2009, 02:48
by clumsy_culhane
Argh wrote:These are OK for a first go. Next time, use more raw sources, mix stuff up a bit, put more detail in. Use more base, too- we're not playing a game from the 1990's, use the full range of modern speakers.
Also, make stuff that isn't just weapons- the hardest things are explosions and interesting greeble noises, imo.
Among other things, you might want to tackle a free library of OTA replacement sounds for Unit replies, since that's one major area that hasn't even been touched.
Argh you killing me, its baSS not base.
Re: sounds
Posted: 28 Jan 2009, 02:50
by Argh
LOL, yes, good catch.
Re: sounds
Posted: 28 Jan 2009, 04:42
by Snipawolf
Pronounced the same, so its forgivable.
Anyways, the explosions kind of need to be tailored to the kind of explosion it should be. No such thing as a generic explosion. You have gasoline (liek in teh mooviez!1!11), energy/plasma, igniting powders or fuels, fuel-air-bombs (i'd imagine those having a wave of pressure from the fuel being spread, then maybe a sizzling or something, then it rapidly builds into the explosion) and the list goes on and on and on.