Fix Nano Creation
Posted: 22 Jan 2009, 22:04
Have seen this in a few topics really, there is an easy fix for getting rid of the multiple of 32 bug (over spending of resources). this will make spring more mod friendly, and just makes common sense right?
(for both resources)
give the build a target resource quota to fill
divide resource allocated by number of builds in progress
cap amount of resource gained by the max amount you can build (ie 3 builders can build 8 m/s 6 e/s) - could lead to having "energy builders and metal builders"
add resource to quota
eta and % can be worked out by doing a very simple maths sum
resource/quota * 100 right?
anyways in the end this would be the right choice as it makes spring more mod friendly
ALSO one MORE suggestion.
things like the nano particle FX should NOT be built into the engine, and infact SHOULD be lua. because instead of overiding in the engine we can just choose to not include it in our mod. you see?
(for both resources)
give the build a target resource quota to fill
divide resource allocated by number of builds in progress
cap amount of resource gained by the max amount you can build (ie 3 builders can build 8 m/s 6 e/s) - could lead to having "energy builders and metal builders"
add resource to quota
eta and % can be worked out by doing a very simple maths sum
resource/quota * 100 right?
anyways in the end this would be the right choice as it makes spring more mod friendly
ALSO one MORE suggestion.
things like the nano particle FX should NOT be built into the engine, and infact SHOULD be lua. because instead of overiding in the engine we can just choose to not include it in our mod. you see?