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Victory/Defeat conditions
Posted: 09 Jan 2009, 15:15
by Regret
Lua-based conditions when game ends and when player loses (goes spec).
Re: Victory/Defeat conditions
Posted: 09 Jan 2009, 18:24
by KDR_11k
Can be done to some degree already.
Re: Victory/Defeat conditions
Posted: 09 Jan 2009, 18:35
by Hoi
KDR you could've tell him how to/link to some wiki page instead of just "it can be done already"
Re: Victory/Defeat conditions
Posted: 09 Jan 2009, 18:56
by Regret
KDR_11k wrote:Can be done to some degree already.
You can technically do anything using Lua currently. It shouldn't be hard to implement this engine-side rather than making a hackish lua with invisible units and whatever.
Re: Victory/Defeat conditions
Posted: 10 Jan 2009, 05:21
by Argh
Um... I already did this, as described (i.e., not hackish) in Merc Squad. Pretty easy part of the game design, IIRC. Maybe take a look at that?
Re: Victory/Defeat conditions
Posted: 14 Jan 2009, 14:19
by SpikedHelmet
Nemo also did it ~ a year ago.