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Client Request

Posted: 18 Dec 2008, 18:32
by Sheekel
This may be MTR, also may already be implemented, but can we please have a way to see the ingame time for hosted games?

For certain mods (XTA) there are very few hosts (one - TMO) and it'd be nice to be able to estimate how long you'll be waiting around for the next game to start.

Re: Client Request

Posted: 18 Dec 2008, 19:02
by hoijui
are you talking about ingame time, as in the spring game (this is available through lua stuff already, don´t know how its called, but i have it on). or are you talking about how long you are waiting in the lobby for a game to start already?

Re: Client Request

Posted: 18 Dec 2008, 21:44
by CarRepairer
Springie says the ingame time when you join the room if the battle is going on. That doesn't help if you join a human host, but it sounds like you were referring to an autohost anyway.

Re: Client Request

Posted: 18 Dec 2008, 22:19
by Sheekel
i dont mean ingame time as in /ingame

A player hosts a game and they start. I join the lobby. I see the game is hosted, but it has already started so I cant join. I want to know how long they have been playing that particular game.

not just for AH but for anyone hosting an mod

Re: Client Request

Posted: 19 Dec 2008, 04:54
by KingRaptor
With Springie autohosts you can use !springie and it will tell you how long the game has been running.

+1 for client integration

Re: Client Request

Posted: 19 Dec 2008, 12:55
by Peet
Well integrating this would involve server and protocol changes...how about a bot that tracks games in progress and PMs that information on command?

Re: Client Request

Posted: 19 Dec 2008, 14:56
by TheMightyOne
Peet wrote:Well integrating this would involve server and protocol changes...how about a bot that tracks games in progress and PMs that information on command?
sounds good