Page 1 of 6
How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 09:30
by Gota
?
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 09:31
by Peet
It will not have a player cap of 8, nor fighter dancing aircraft bugs.
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 10:10
by TheFatController
Units will still automatically target radar blobs
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 10:14
by Gota
That would be a shame.
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 10:30
by TheMightyOne
Spring 2.0 ?

Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 10:51
by El Capitano
CA will have taken over, BA will be forgotten as a relic of the past and Gota will still be whining about mex overdrive and units being "too fast man, too fast!"
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 11:33
by Pressure Line
those units were so fast! they came outta the freakin walls man!
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 12:15
by Gota
How do you think spring will be like in 2012 pressurline?
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 12:24
by panzeriv2
Total Annihilation-based mods will disappear and the only one left is CA, which itself has turned into a "stand-alone game" by Warlord Zsinj's standards, P.U.R.E is dead, SWIW is dead, alot of stand-alone games will pop up, Spring: 1944 is dead, Fog-of-War is correctly, a no crappy interface.
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 12:25
by pintle
Planetwars will be almost balanced, people will actually play KP, S44 and SWIW will be almost ready for full public release (but jobjol will go down at just the wrong moment), KDR will texture one of his models, Tobi will play as Core, SJ shall walk amongst us once more, but most importantly, we will finally get to play as NI!
Bring on the apocalyptic end of the Mayan calendar! If I get lesbian moon babes out of the end of human civilisation then I think it wouldn't be so bad.
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 12:58
by Pressure Line
Gota wrote:How do you think spring will be like in 2012 pressurline?
all the hardcoded retardedness leftovers from OTA will be gone. And i will have learned how to write Lua without wanting to gouge my eyes out. I might have finished 3039 by then too :)
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 12:58
by BaNa
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 13:16
by Hoi
panzeriv2 wrote:Total Annihilation-based mods will disappear and the only one left is CA, which itself has turned into a "stand-alone game" by Warlord Zsinj's standards, P.U.R.E is dead, SWIW is dead, alot of stand-alone games will pop up, Spring: 1944 is dead, Fog-of-War is correctly, a no crappy interface.
100% nonsence
KDR will texture one of his models
Just lol.
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 13:56
by TheFatController
In all seriousness in 2012 everyone will be playing spring with virtual reality headsets while flying to work in their robot cars
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 14:51
by Teutooni
Most players we now see will disappear, but not DSD. No. DSD will be the most played map until Cthulhu fucks in sky..
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 15:21
by panzeriv2
Caydr is back...
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 15:33
by panzeriv2
Hoi wrote:panzeriv2 wrote:Total Annihilation-based mods will disappear and the only one left is CA, which itself has turned into a "stand-alone game" by Warlord Zsinj's standards, P.U.R.E is dead, SWIW is dead, alot of stand-alone games will pop up, Spring: 1944 is dead, Fog-of-War is correctly, a no crappy interface.
100% nonsence
BA, just the same as AA, will dissapear, in the face of people wanting more eyecandy,
MA, will disappear because of lack of popularity,
XTA, will disappear because of lack of popularity and an over-defensive (and annoying) supporter,
CA will triumph because I said so...just joking because of their popularity and eyecandy and patient developers.
P.U.R.E., after many years being maintained by a single person, that single person has finally found his dream job (of working beside Chris Taylor) and quit Spring mod developing.
Spring: 1944: Will either triumph or decline, we shall see.
SWIW, the world's interest in Star Wars has faded. George Lucas is bankrupt, and so is every Star War-related material.
Fog-of-War, will be correctly implemented or face decline in popularity because nearly all modern RTSes have Fog-of-War
A no crappy interface, will not be achieved, because I added that as a filler.
A last of all, Hoi gets a cookie.
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 15:47
by aegis
uberserver forever will finally be released
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 15:51
by Teutooni
panzeriv2 wrote:Fog-of-War, will be correctly implemented or face decline in popularity because nearly all modern RTSes have Fog-of-War
Over my dead body. It has its uses in civ-type games, but not in RTS.
Re: How do you think the spring project will look in 2012?
Posted: 17 Dec 2008, 15:51
by Hoi
P.U.R.E is dead, SWIW is dead, alot of stand-alone games will pop up, Spring: 1944 is dead
I mean this part.