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TA spring and SupCom
Posted: 11 Jul 2005, 13:01
by KiviGerbil
will TA springers go SupCom when it comes out, and will spring wither because of this?
Posted: 11 Jul 2005, 13:36
by jcnossen
Surely everyone will play SupCom for a while when it comes out.
however, since I don't really know the gameplay and its value yet, it's a little hard to know what I will be doing then.
Posted: 11 Jul 2005, 13:44
by Kixxe
They are still diffrent games... its like saying that you stop playing starcraft when warcraft 3 came out... okay, many have stop playing it, but not becuase of WC3-.-*
Posted: 11 Jul 2005, 14:50
by Storm
I'll start mod the new engine as soon as I can.
Posted: 11 Jul 2005, 16:05
by GrOuNd_ZeRo
I will keep supporting Spring, however, I will definitly experiment/play SupCom, I won't leave the OTA/Spring community yet...
Posted: 11 Jul 2005, 16:30
by jcnossen
Also, spring is a continuous project, people can extend it forever. SupCom will be nice to mod for, but after a few years there will be SupCom 2, SupCom 3 and your original mod will be forgotten.
I mean, how many people are still playing Quake1 mods?
Posted: 11 Jul 2005, 17:16
by Min3mat
i'm gonna play some spring as well as supcomm when it comes out unless supcomm has a good multiplayer then its goodbye spring! :D hello SupComm!

sweet...
Posted: 11 Jul 2005, 19:15
by Zoombie
Well I think that the co op campaigns that I heard about in SC look REALLY cool. So i think that I will play SC on LAN with my friends (I smell a huge mega lan party coming up!) but I will still do Spring online with strangers. Online spring is wayyyyy more fun then LAN spring, because with LAN you can only have two players and no AI. With LAN SC you can have 17 players and maps that cover entire contents (and then some!)
Posted: 11 Jul 2005, 20:34
by aGorm
God knows, depends how playable SC is. It may be far to complicated or far to simple... TA just has this luvly balance between doing nothing and everything...
aGorm
Posted: 11 Jul 2005, 21:15
by Buggi
There will surely be a push to convert Arm and Core to the new engine...
<.<
>.>
Just make the current commander 10 times bigger :)
-Buggi
Posted: 11 Jul 2005, 21:26
by Zoombie
Well everything that i have seen so far points to a good balance between tactics, strategy and watching all those beautiful explosions!
Some people say that SC is a "spiritual" successor to TA. Mass and Energy? A Supreme Commander? Massive everything? Sounds more like an amplified version of TA, bigger and better in all directions are once. At least, that├óÔé¼Ôäós what i hope.
Posted: 11 Jul 2005, 23:10
by 10053r
We should aim such that by the time Supreme Commander comes out, Spring already has all the good features. We have 2 years. Can we implement really freaking huge maps and units, arbitrary bounding boxes, eliminate the unit limit, and add the helper AI to make all of this workable in that time?
At the rate things are progressing, I think we can... It will give us a goal to work towards. Let's show Chris Taylor he's better off joining the Spring community than us buying his game... We can do it better, faster, and with less paperwork and overhead.
*1053r goes off to report a bug he found to sourceforge.
Posted: 11 Jul 2005, 23:13
by Min3mat
2 YEARS!!! i thought it was out next year...shit...
Posted: 11 Jul 2005, 23:35
by Zoombie
Its not out in two years! Its coming out 2006 (or there about)! This year is 2005 not 2004! Also it will probably be a little bit earlier if the screenshots are anything to go off!
Posted: 12 Jul 2005, 00:01
by Min3mat
phew!

u nasty person tricking me like that! :'( hope its next year...if its another TA2...grrrr....x(
Posted: 12 Jul 2005, 00:15
by Zoombie
No it looks too compleat to abandon!
Posted: 12 Jul 2005, 00:27
by Buggi
10053r wrote:
At the rate things are progressing, I think we can... It will give us a goal to work towards. Let's show Chris Taylor he's better off joining the Spring community than us buying his game... We can do it better, faster, and with less paperwork and overhead.
They have 10+ full time developers + modelers + who knows
We have 3/4/5 spare time developers, no good modeling format or modeling pipeline... and no set direction of Spring that I can tell. No deadlines, no goals...
-Buggi
Posted: 12 Jul 2005, 01:48
by Zoombie
Yeah... i think that SC is going to be too different a game for us to even want to compeat. Sure it has exposions and massive amounts of units, but thats where the similarity ends. Both Spring and SC look really cool... but Starcraft is not!
Posted: 12 Jul 2005, 05:30
by bobthedinosaur
doom 3 or myst would have been a better vote...
all i can say is, will supcom have fps abilities???

Spring
Posted: 12 Jul 2005, 06:51
by FoeOfTheBee
for supcom I would probably need a new computer, or at least a new graphics card. Spring still doesn't bore me, and is constantly improving and changing. Commercial games just don't do that.
Here's an interestin paragraph from :
http://www.osnews.com/story.php?news_id=8146&page=2
Where does Open Source fit in gaming?
Of course there are exceptions to every rule. Open source might not be the best choice for developing the next so-called "AAA level" story-based shooter, but it works pretty well for games with unusually long lifespans. And that is exactly where projects like this have succeeded wildly. Examples include BZFlag, FreeCiv, and FrozenBubble. You can also include the entire multi-player Game Modding community in this category. That is a great example of playing off of the strengths of open development, while avoiding many of the pitfalls.
TA has had that long life span, and I expect spring will as well. Comercial games are mostly fluff. Spring's gameplay has help my interest much longer than Warcraft 3 and Dawn of War. I don't think it will bore me after SupCom comes out.