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Model Request: Faucet and Drain set

Posted: 12 Nov 2008, 05:06
by REVENGE
I would like a shiny Kohler branded silver colored faucet modeled, with a matching drain hole. The idea is to have a map with a faucet and drain that are cappable, so you can raise and lower the water level if you control those two features.

Re: Model Request: Faucet and Drain set

Posted: 12 Nov 2008, 11:54
by Dragon45
this actually sounds somewhat original


anyone remember those old ut goty maps with bathrooms and shit?

Re: Model Request: Faucet and Drain set

Posted: 12 Nov 2008, 14:29
by KDR_11k
I remember the CS map.

Do you have working code for your water stuff yet? That's not easy so you should probably get the code working before working on the graphics for it.

Re: Model Request: Faucet and Drain set

Posted: 12 Nov 2008, 18:08
by Tribulexrenamed
i am inspired.

/me requests a toilet and a shower.

Re: Model Request: Faucet and Drain set

Posted: 12 Nov 2008, 19:45
by REVENGE
Hurm? I thought the code is fairly simple: get the water height changing stuff hooked to a custom command for a map included unit. In any case, I will be working on the code in the meantime. I don't expect this immediately, but if anyone has some free time they can work on it.

EDIT: I think in the meantime, I'll bust out the old OTA Hydration Plant model for code testing.

Ah, and it looks like this will involve raising / lowering the entire heightmap gradually.

EDIT2: Ooh, and whats this:
- Added Spring.SetHeightMapFunc(lua_func,arg1,arg2,..),
Spring.AddHeightMap(x, y, h) -> `final height`
Spring.SetHeightMap(x, y, h [,t]) -> `absolute value changed

But after reading the SVN log, it would seem that this is really slow??? (The time it mentioned for a 16x16 map is 1:30 min)

Re: Model Request: Faucet and Drain set

Posted: 13 Nov 2008, 00:47
by REVENGE
Ok, fuck this idea. :P

Re: Model Request: Faucet and Drain set

Posted: 13 Nov 2008, 04:38
by Neddie
Want me to lock it?

Re: Model Request: Faucet and Drain set

Posted: 13 Nov 2008, 07:15
by REVENGE
neddiedrow wrote:Want me to lock it?
Yes please. It's not that I don't want it, it's just that the current lua and whatnot is not fast enough to do anything playable. Might revisit it later.