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Bori mission dialogs 1, 2 and 3

Posted: 26 Oct 2008, 03:08
by hughperkins
Want to write a mission, and looking for a scenario and dialog to implement?

Here are some mission dialogs you can use, entitled "Bori 1" and "Bori 2". The mission dialogs are made available under a Creative Commons license.

I'd anticipate that it could be possible for different people to implement these dialogs as missions. To avoid confusion, please add a suffix to your missions to identify them uniquely, eg "Bori 1 Tom", or "Bori 1 BlueThunder", or whatever you like. Please keep "Bori x" as the prefix.

Bori 1: http://docs.google.com/Doc?id=dhgqmctz_1gxbmxrcf

Bori 2: http://docs.google.com/Doc?id=dhgqmctz_2j7bv4vgq

Edit: edited thread title to add Bori 3 mission

Re: Bori mission dialogs 1 and 2

Posted: 26 Oct 2008, 03:13
by Lumpy
Put paragraphs between " "

Ie

"I really think you need to put paragraphs in your writing"

"yeah that would be a good idea"

Re: Bori mission dialogs 1 and 2

Posted: 26 Oct 2008, 05:50
by lurker
I made some images to help. :D

Image
Image
Image

Re: Bori mission dialogs 1 and 2

Posted: 26 Oct 2008, 06:10
by hughperkins
lurker wrote:I made some images to help. :D
Hehe, cool :-)

Re: Bori mission dialogs 1 and 2

Posted: 26 Oct 2008, 06:40
by hughperkins
Created Bori 3, The Radar Tower:

http://docs.google.com/Doc?id=dhgqmctz_3zqqt37fg

Also, changed the license to allow derivative works, which seems somewhat essential if these are to be used for maps/mods :-D

Re: Bori mission dialogs 1, 2 and 3

Posted: 02 Nov 2008, 15:19
by Tribulexrenamed
kind of slow sounding, and some things teach the wrong ideas. Having a radar on wont let people locate you. Its like a guide for people who have never played a video game in their life, so telling them that radars help other people locate them is something they will believe in a real multi-player battle.

Re: Bori mission dialogs 1, 2 and 3

Posted: 02 Nov 2008, 20:21
by hughperkins
> telling them that radars help other people locate them is something they will believe in a real multi-player battle

Hmmm, that's a good point.

> kind of slow sounding

Ok

Thank-you for the feed-back Tribulex; I'm just learning, about writing, so it's cool to find out ways to improve things, and I appreciate your doing this.

Hugh