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Notocrypta v1.0 [1v1 map]
Posted: 19 Oct 2008, 05:41
by Aqo
[Edit]
Here is the latest edition of the map:
Download
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Original Post:
Size:
12x12
This is a
1v1 map which has very close start locations and yet breaks out into lots of different choke points which allow for longer games. So basically you get to be face to face with your opponent from the very beginning while still having where to expand and various paths to harass him from.
So um, how is this for a first map? ;o
Download Notocrypta.sd7
Re: Notocrypta v1.0 [1v1 map]
Posted: 19 Oct 2008, 07:23
by Hoi
Looks pretty good, layout also looks good, but I'd like a shot of the metalmap and a shot of one of those hills (so you can still see the ground, so we can take a look at the switch from ground to hill)
Re: Notocrypta v1.0 [1v1 map]
Posted: 19 Oct 2008, 07:56
by ralphie
you can just build a guardian in your base and take his out
Re: Notocrypta v1.0 [1v1 map]
Posted: 19 Oct 2008, 11:50
by Otherside
would work for CA no guardian :]
Re: Notocrypta v1.0 [1v1 map]
Posted: 19 Oct 2008, 12:16
by SirArtturi
I like the concept... Actually i was going to try this for my next map (meaning close start positions) but maybe just little further so that, as said before, it won't be possible to guardian abuse... Although building guardian in 1v1 would mean lacking the battle in somewhere else so that could be just a choice, not the instant win... ?
Re: Notocrypta v1.0 [1v1 map]
Posted: 19 Oct 2008, 12:17
by SirArtturi
Otherside wrote:would work for CA no guardian :]
yes, maybe. But how about ca's all terrain construction bot ? iirc...
Re: Notocrypta v1.0 [1v1 map]
Posted: 19 Oct 2008, 12:18
by Otherside
core has an equivalent (freaker with jumpjets)
Re: Notocrypta v1.0 [1v1 map]
Posted: 19 Oct 2008, 12:24
by SirArtturi
Otherside wrote:core has an equivalent (freaker with jumpjets)
yes... but the point is, will it be constructor hlt (morph) rush for that hill dividing the start positions. If so, then it is fail imo :/
I'm just reasoning how the concept will work...
Re: Notocrypta v1.0 [1v1 map]
Posted: 19 Oct 2008, 13:42
by Warlord Zsinj
Could you make the mountains higher? Or would high traj still break it?
Still, don't forget that there are mods that don't have guardians

Re: Notocrypta v1.0 [1v1 map]
Posted: 19 Oct 2008, 14:01
by Hoi
Or you could change start positions?
Re: Notocrypta v1.0 [1v1 map]
Posted: 19 Oct 2008, 14:31
by Aqo
It takes a little time to get guardian. By the time someone gets it the other player could already have taken map control over the further back areas where he won't be bothered by the Guardian's attack range.
Nothing stops you from building in the back to begin with, plan ahead!
That aside, the close range allows you to use fast light units to attack the enemy early on. If the other player would start build a guardian too early he'll be low on resources and you'll be able to run him over with fast light tanks, so it'll take quite some time until someone gets a Guardian because they can't risk getting hit by fast mobile raids.
Here's a metal map as someone requested it, along with red circles that indicate Guardian range:

Re: Notocrypta v1.0 [1v1 map]
Posted: 19 Oct 2008, 17:30
by ralphie
way too much metal, 60+ metal from a t1 eco is not good (but it never stopped comet catcher I guess...)
Re: Notocrypta v1.0 [1v1 map]
Posted: 19 Oct 2008, 20:28
by pintle
Otherside wrote:would work for CA no guardian :]
can u say dominator rush? :/
Looks like a cool map
Re: Notocrypta v1.0 [1v1 map]
Posted: 19 Oct 2008, 23:46
by hunterw
ralphie wrote:way too much metal, 60+ metal from a t1 eco is not good (but it never stopped comet catcher I guess...)
didn't stop comet catcher, just made it what it is
Re: Notocrypta v1.0 [1v1 map]
Posted: 20 Oct 2008, 04:12
by Gota
Make V2.
reduce mexes and make the starting points and the startinh point mexes be a bit further from the barrier.
Re: Notocrypta v1.0 [1v1 map]
Posted: 20 Oct 2008, 18:36
by Aqo
Started working on v.2, remapped some of the chokes, reduced the per-player metal count to 22 (from 34), added a water choke and a thin kbot choke. The way this is right now, it's impossible to hit metal extractors on one side with a guardian from the other side, they're too far out.

Re: Notocrypta v1.0 [1v1 map]
Posted: 20 Oct 2008, 18:39
by Peet
Would you mind making a 24x24 version for large games as well?
Re: Notocrypta v1.0 [1v1 map]
Posted: 20 Oct 2008, 19:14
by Aqo
I'd love to be able to make bigger maps but my PC simply cannot handle the BMP sizes that texture.bmp requires. It can barely go through creating a 6144x6144 one, creating one four times as big would fry my CPU.
Re: Notocrypta v1.0 [1v1 map]
Posted: 20 Oct 2008, 19:24
by genblood
you can use jpg files for the main texture, instead
of bmp files.
Re: Notocrypta v1.0 [1v1 map]
Posted: 20 Oct 2008, 19:32
by Aqo
Wow, why didn't anybody tell me this earlier

Damn, lol, thanks, I'll try that.