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Better NAT handling for Springlobby

Posted: 09 Oct 2008, 19:59
by 10053r
Would it be possible to make it so that springlobby could automatically detect if the host is located inside the NAT that the client is in? I think some clever pinging combined with the host posting both the internal and external ip addresses could make it work. Then I could host games and have people at my house play on other computers. :)

Re: Better NAT handling for Springlobby

Posted: 10 Oct 2008, 13:07
by clericvash
Could you not update your router to allow the ports for spring, or just put yourself in the DMZ?

Re: Better NAT handling for Springlobby

Posted: 11 Oct 2008, 19:53
by aegis
this should be automatically handled by the server... I've made a note of it. (uberserver will override NAT if both client and host are on the same IP)

unless I'm missing something