Better NAT handling for Springlobby
Moderator: Moderators
Better NAT handling for Springlobby
Would it be possible to make it so that springlobby could automatically detect if the host is located inside the NAT that the client is in? I think some clever pinging combined with the host posting both the internal and external ip addresses could make it work. Then I could host games and have people at my house play on other computers. :)
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: Better NAT handling for Springlobby
Could you not update your router to allow the ports for spring, or just put yourself in the DMZ?
Re: Better NAT handling for Springlobby
this should be automatically handled by the server... I've made a note of it. (uberserver will override NAT if both client and host are on the same IP)
unless I'm missing something
unless I'm missing something