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Newest screenshot -laser
Posted: 05 Jul 2005, 14:03
by MrAstrup
It looks good with the new laser, I think.
But it will be a bit easier to guess where the laser turret is if you cant see it!!
Posted: 05 Jul 2005, 14:06
by AF
interesting, I'm guessing those are the new beam lasers, where instead of a bolt of energy being sent and continuos line that is suddenly there then not there like a proper laser?
Posted: 05 Jul 2005, 14:20
by MrAstrup
I hope you are right. I would dislike having a laser like those you know from Earth 2160 where it stays!
Posted: 05 Jul 2005, 15:01
by KiviGerbil
this would make laser an interesting AA weapon ^^
Posted: 05 Jul 2005, 17:47
by BlackLiger
What would also be interesting is the sound effect... Would it be of equal volume all along the beam?
Posted: 06 Jul 2005, 01:35
by Gurkha
*jumps for joy*
they got annihilators working
*continues leaping and clapping*
Posted: 06 Jul 2005, 02:55
by Zoombie
I thought of a coooooooooooooooool defensive idea! Laser Grids. You build a post and it fire's lasers to every other post it can, creating a deadly array of lasers. They should also go up and connect with floating Laser pods that can cause the laser net to cut down nukes, planes and (if your lucky) LRPC shots too!
Posted: 06 Jul 2005, 03:21
by Buggi
LRPC has the repulsor...
it would be nice to take out missiles though. :)
*edit*
Here's a video of the Annihilator weapon turned beamlaser :)
http://www.epicedit.com/beamlaser.avi
My interface goes on and off because I was trying to get rid of it AND fire, didn't work like that.
-Buggi
Posted: 06 Jul 2005, 09:12
by Doomweaver
That's a huge improvement. Good Job!
Posted: 06 Jul 2005, 17:47
by NOiZE
that looks great imo!
Posted: 06 Jul 2005, 21:36
by Archangel of Death
As the other one is on a different topic, I'll just put my questions here.
How exactly does it do the damage? eg. divided out over duration of the beam with a certain number of events, etc.
Can we adjust the width? That would be cool for various reasons...
I can't wait to use this, so cool.
Posted: 06 Jul 2005, 22:56
by shnorb
*drools all over keyboard* now this is something cool! this is the kinda stuff i hang around for

Posted: 06 Jul 2005, 23:21
by Durandal
Looks cool ... but if the damage is instant and constant, doesn't that mean that you've created a constantly firing, always-hitting Annihilator ?
PS: Buggi, your avatar ... that Marathon ?
Posted: 06 Jul 2005, 23:56
by Gnomre
It's an outdated Aeon logo from Supreme Commander.
I hope this is optional -- Star Wars lasers don't work that way
On that note, can we have a laser opacity and width tag in weapon tdfs, as well as working duration? That way we can precisely control the size, shape, color, and transparency of the laser without needing to recompile the engine and run into other issues...
Posted: 07 Jul 2005, 00:55
by [K.B.] Napalm Cobra
The bigger curved bit went right around on the marathon logo thing.

Posted: 07 Jul 2005, 01:01
by Durandal
Cobra, I'm well aware of that *points to screen name* but Buggi could've taken artistic license.
Posted: 09 Jul 2005, 17:22
by zwzsg
I hope it's done with new weapon tags, and that it doesn't change old lasers.
Posted: 10 Jul 2005, 03:10
by Neuralize
Uh, so what exactly is the tag?
Posted: 11 Jul 2005, 00:24
by bobthedinosaur
yes, beem is much better than bolts, but some mods like SWTA would still need to use a bolt laser weapon
Posted: 11 Jul 2005, 08:46
by Archangel of Death
I thought for 5 seconds, guessed, and discovered that the tag is "laserbeam=1". I'm betting you'll want to remove "beamlaser" from your weapon if it has it, being two different weapon styles and all.