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Mines, dragons teeth and other...
Posted: 03 Oct 2008, 14:31
by MDV
What about mines with such style?

They are very simple. Maybe, make them more complex?
I think that they are very small and that's why don't need large textures.
Usually making 1 such mine takes 10-15 minutes as maximum.)))
And dragons:

Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 14:43
by Marmoth
I like the mines!
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 19:30
by smoth
CA should include these.
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 19:59
by Hoi
If he'll upload them first:)
And the dt needs some work, make it less bright, and do something about the edges.
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 20:03
by smoth
A uvmapped DT already exists, I am not sure why they do not use it.
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 20:04
by Hoi
smoth wrote:A uvmapped DT already exists, I am not sure why they do not use it.
If he uploads the model I'll texture it:)
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 20:26
by smoth
*sighs* AND TEXTURED blah blah.
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 20:29
by Hoi
Link?
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 20:50
by smoth
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 20:52
by Hoi
I tried before, didnt find anything

Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 21:06
by MDV
Heh... But I have already downloaded it.
Link.
My mini-mini-texture is made nooby way, you'll see it when open it in Photoshop. But in game it looks normally.
As for brightness. Screen from another map:

Yeah, it's really bright, but Dragons Teeth must be bright, they must reflect laser, plasma and other...
As for mines, I'm making some new now... 512x512 is enough for them, I think.
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 21:11
by Hoi
A 512x512 for 1 mine is wayyyyyy too much.
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 21:15
by MDV
Hoi wrote:A 512x512 for 1 mine is wayyyyyy too much.
It looks better when you look at scaled mine. For small not scaled mine 64x64 is enough. Make textures smaller isn't a trouble.)))
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 21:20
by Hoi
Yeah, I was just saying, that 512x512 for a mine is unnecacary memory wastage and isn't really better than 128x128 or 64x64.
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 21:23
by daan 79
Yeah, it's really bright, but Dragons Teeth must be bright, they must reflect laser, plasma and other...
win argument
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 21:25
by smoth
dragons teeth are meant to emulate tank traps which are not armored or whatever they are just cheap impediments to slow/stop tank movements.
512 for a mine is ridiculously wasteful.
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 21:42
by daan 79
transports are ment to transport allied forced but seems in the future they found out they could aswell be of use to transport other things.
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 22:04
by smoth
*sighs*
whatever man.
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 23:00
by MDV
Some new:

First (looks like Necrons' building ))) ) is Anti-air Energy Focusing Mine. It fires with thick ray and then self-destructs. Second one is Drones Squad (Huge Range Mine): when enemy is near drones take off and make kamikaze.
So, the hardest part is scripts, but I know how make it.
Nuclear Mine is next.
Re: Mines, dragons teeth and other...
Posted: 03 Oct 2008, 23:02
by Argh
Um, I did DTs with a 128 skin... geez.