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Mines, dragons teeth and other...

Posted: 03 Oct 2008, 14:31
by MDV
What about mines with such style?
Image
They are very simple. Maybe, make them more complex?
I think that they are very small and that's why don't need large textures.
Usually making 1 such mine takes 10-15 minutes as maximum.)))

And dragons:
Image

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 14:43
by Marmoth
I like the mines!

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 19:30
by smoth
CA should include these.

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 19:59
by Hoi
If he'll upload them first:)

And the dt needs some work, make it less bright, and do something about the edges.

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 20:03
by smoth
A uvmapped DT already exists, I am not sure why they do not use it.

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 20:04
by Hoi
smoth wrote:A uvmapped DT already exists, I am not sure why they do not use it.
If he uploads the model I'll texture it:)

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 20:26
by smoth
*sighs* AND TEXTURED blah blah.

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 20:29
by Hoi
Link?

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 20:50
by smoth
Hoi wrote:Link?
A LINK

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 20:52
by Hoi
I tried before, didnt find anything :roll:

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 21:06
by MDV
Heh... But I have already downloaded it. :mrgreen:
Link.
My mini-mini-texture is made nooby way, you'll see it when open it in Photoshop. But in game it looks normally.

As for brightness. Screen from another map:
Image
Yeah, it's really bright, but Dragons Teeth must be bright, they must reflect laser, plasma and other...

As for mines, I'm making some new now... 512x512 is enough for them, I think.

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 21:11
by Hoi
A 512x512 for 1 mine is wayyyyyy too much.

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 21:15
by MDV
Hoi wrote:A 512x512 for 1 mine is wayyyyyy too much.
It looks better when you look at scaled mine. For small not scaled mine 64x64 is enough. Make textures smaller isn't a trouble.)))

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 21:20
by Hoi
Yeah, I was just saying, that 512x512 for a mine is unnecacary memory wastage and isn't really better than 128x128 or 64x64.

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 21:23
by daan 79
Yeah, it's really bright, but Dragons Teeth must be bright, they must reflect laser, plasma and other...
win argument

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 21:25
by smoth
dragons teeth are meant to emulate tank traps which are not armored or whatever they are just cheap impediments to slow/stop tank movements.

512 for a mine is ridiculously wasteful.

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 21:42
by daan 79
transports are ment to transport allied forced but seems in the future they found out they could aswell be of use to transport other things.

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 22:04
by smoth
*sighs*

whatever man.

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 23:00
by MDV
Some new:
Image
First (looks like Necrons' building ))) ) is Anti-air Energy Focusing Mine. It fires with thick ray and then self-destructs. Second one is Drones Squad (Huge Range Mine): when enemy is near drones take off and make kamikaze.
So, the hardest part is scripts, but I know how make it.
Nuclear Mine is next.

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 23:02
by Argh
Um, I did DTs with a 128 skin... geez.