Page 1 of 2
Thud+1
Posted: 26 Aug 2008, 20:13
by Hoi
Thud +1, WIP, I kept it similar to the original, but not too similar, keep in mind that this is my 2nd inf/kbot
Suggestions, anyone?
CA thud:

Re: Thud+1
Posted: 26 Aug 2008, 20:27
by Crayfish
Suggestions:
1. One small English thing: 1st, 2nd, 3rd, 4th, 5th, 6th, etc. to nth.
(First, second, third, fourth, fifth, sixth in word form)
2. How about a picture of the previous thud model to compare?
Re: Thud+1
Posted: 26 Aug 2008, 20:34
by Otherside
looks ok could afford more detail seeing as the tri count is low
spherebot is around 1k and its spammed with really no fps diff
Re: Thud+1
Posted: 26 Aug 2008, 20:35
by Hoi
Yeah, as I said, I just wanted to get the base shape right, so I could start adding more details later.
Re: Thud+1
Posted: 26 Aug 2008, 20:38
by Otherside
dont really like the whole pretruding crotch area thing i know the original thud had it but it doesnt really look nice on urs

.
from the side the legs also look a bit skinny and awkward
Re: Thud+1
Posted: 26 Aug 2008, 20:41
by Hoi
Yeah, it looks like it will fall foreward, maybe af will explain it a little better with a "gravity at work" picture?

Re: Thud+1
Posted: 26 Aug 2008, 20:43
by Hoi
Like this:

Re: Thud+1
Posted: 26 Aug 2008, 20:46
by Crayfish
Is the CA thud the OTA model? It looks better than OTA somehow... has this already been remodeled once?
I like your model except for the side view where it looks a bit like it's made out of lego. Maybe toning down the crotch would help with this.
Re: Thud+1
Posted: 26 Aug 2008, 20:50
by AF
Gravity
Re: Thud+1
Posted: 26 Aug 2008, 20:54
by Hoi
ca is the ota, maybe it just looks a bit better becaus of something like a lua shader, whatever
@AF lol it looks like a gun
also:

Re: Thud+1
Posted: 26 Aug 2008, 21:06
by smoth
Crayfish wrote:toning down the crotch would help
*snicker*
Re: Thud+1
Posted: 26 Aug 2008, 21:17
by Crayfish
This is more how I see it...
Re: Thud+1
Posted: 26 Aug 2008, 21:18
by Machiosabre
dont forget those thingies on the back of the barrels that go back in recoil, those would look cool.
Re: Thud+1
Posted: 26 Aug 2008, 21:33
by daan 79
AMke it tripple few times awsome for this unit to do when it dies.(the deperate dead dance besides the exploding version.(nice model hoi i like this model)
Re: Thud+1
Posted: 26 Aug 2008, 21:35
by Hoi
Otherside wrote:dont really like the whole pretruding crotch area thing i know the original thud had it but it doesnt really look nice on urs

.
from the side the legs also look a bit skinny and awkward
The problem is that when I remove it it will look even more skinny and awkward, I can tweak a bit, but removing it will look really, relly stupid
Re: Thud+1
Posted: 26 Aug 2008, 21:40
by Argh
Re-approach the design, then. Look at it as an opportunity to correct that problem with the old model. It's not like there aren't various valid solutions to the problem of visual balance, they just require re-thinking the model, instead of simply reproducing it with a bit more polycount.
Re: Thud+1
Posted: 26 Aug 2008, 21:41
by Machiosabre
you could put a little head between his knees instead of the rod.
Re: Thud+1
Posted: 26 Aug 2008, 21:46
by daan 79
you could put a little head between his knees instead of the rod.
ther is some thud love
Re: Thud+1
Posted: 26 Aug 2008, 22:14
by MR.D
Its not bad, but it doesn't really bring anything fresh to the unit Hoi, I mean no disrespect.
Maybe this model will bring some inspiration.

Re: Thud+1
Posted: 26 Aug 2008, 22:19
by Crayfish
Woah, where's that model from? Is it a useable model?