Ingame dark texture problem (Fixed!)
Posted: 09 Aug 2008, 23:49
Hey, Im trying to texture a model for spring, but Im having some trouble getting it to work ingame. The 2 textures built from upspring and view in upspring look just great, but when put ingame the texture itself looks way to dark. Here are some screenshots:

Heres a scaled down shot of the RGB tex...

Heres a scaled down shot of the tex2...

Heres what it looks like in upspring...

And this is what it looks like ingame.
The first shot is the "ghost" unit before I click to build it, which looks fine, and the second is the final product. Which dosn't.
Note that the self illuminating parts appear bright and clear, while the reflective parts (everything else) are darkened considerably. I think that may have something to do with it, but I truely don't know. Also noticed no atmospheric effects from the map are applied... hmm.
Another odd symptom is that theres no colored nanolathe texture in between. You know, the random color s3o models seem to get while building. It just goes straight from "ghost" to final with the buildtime in between.
Any help would be greatly appreciated. (Oh and yes, this is indeed cremuss's enegy storage model :p)

Heres a scaled down shot of the RGB tex...

Heres a scaled down shot of the tex2...

Heres what it looks like in upspring...

And this is what it looks like ingame.

Note that the self illuminating parts appear bright and clear, while the reflective parts (everything else) are darkened considerably. I think that may have something to do with it, but I truely don't know. Also noticed no atmospheric effects from the map are applied... hmm.
Another odd symptom is that theres no colored nanolathe texture in between. You know, the random color s3o models seem to get while building. It just goes straight from "ghost" to final with the buildtime in between.
Any help would be greatly appreciated. (Oh and yes, this is indeed cremuss's enegy storage model :p)