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New map - Kappa Basin
Posted: 18 Jun 2008, 19:13
by Beherith
18*10 land map, with plenty of metal for all players.
Texture made with Carrara
Heightmap detail done with Bryce
Lots of heightmap detail can be added with the use of 16bit heightmaps, also this allows you to skip -l smoothing with mapconv, retaining even more detail.
Enjoy!
Maplink:
http://spring.jobjol.nl/show_file.php?id=1094
Screens:
http://users.hszk.bme.hu/~sp552/screen169.jpg
http://users.hszk.bme.hu/~sp552/screen168.jpg
http://users.hszk.bme.hu/~sp552/screen167.jpg
Re: New map - Kappa Basin
Posted: 18 Jun 2008, 19:36
by Forboding Angel
DSD Remake much?
Looks really nice dude!
Re: New map - Kappa Basin
Posted: 18 Jun 2008, 19:45
by Beherith
Yep, its a bit of a twist on a familiar map :)
Re: New map - Kappa Basin
Posted: 19 Jun 2008, 02:26
by Elkvis
Its less linear than DSD. The are more path options.
sort of DSD some tabula (spelling?)
Looks good.
Re: New map - Kappa Basin
Posted: 19 Jun 2008, 20:40
by LordMatt
(Downloads) Nice map, Zeus has perhaps my favorite colors of any spring map.
Re: New map - Kappa Basin
Posted: 20 Jun 2008, 01:36
by Gota
Is that the map where u cant tell pits from hills?
Re: New map - Kappa Basin
Posted: 20 Jun 2008, 05:06
by LordMatt
I have no trouble with that.
Re: New map - Kappa Basin
Posted: 20 Jun 2008, 07:28
by Beherith
Turn on shadows

Re: New map - Kappa Basin
Posted: 20 Jun 2008, 11:35
by Forboding Angel
I suppose I do have one critique. Based upn the map colors etc, your shadows should be darker, but meh. WHo cares.
Re: New map - Kappa Basin
Posted: 20 Jun 2008, 16:35
by Pxtl
Any kbot hills? This looks to be a vehicles-only map.
Re: New map - Kappa Basin
Posted: 20 Jun 2008, 19:19
by Gota
Depends on the mod though.
Re: New map - Kappa Basin
Posted: 20 Jun 2008, 19:36
by Otherside
kbot/vehicle/air starts all viable on CA in this map just played pretty fun
Re: New map - Kappa Basin
Posted: 20 Jun 2008, 20:43
by Gota
Wow.
Thats some diversity.
You can start kbot vehicle AND air ?
Re: New map - Kappa Basin
Posted: 21 Jun 2008, 00:20
by Neddie
You can do that on most maps.
Re: New map - Kappa Basin
Posted: 21 Jun 2008, 01:04
by Gota
I was joking...
Re: New map - Kappa Basin
Posted: 22 Jun 2008, 07:33
by Crayfish
It's a nice map for bigger games. I've played it twice, 4v4 each time (CA). Both times there was an intense struggle at the frontline bang at the midpoint of the map throughout the game, swaying this way and that.
The top is a useful strategic point, usually only one person contests this from each team and so it's almost forgotten about by the rest of the players. This feels like a very teamwork oriented map, as you have to support the front line and shore up weak points while hatching your personal plan. Once the front line falls, or air destroys the supply chain, it ends fairly quickly.
I can see this becoming a staple of play in the lobby. Only gripe is I'm not keen on the textures, they look a bit low resolution or something? But you get used to them.
Re: New map - Kappa Basin
Posted: 23 Jun 2008, 01:52
by Gota
Yes texture is lacking and those dark shadows ar etoo much
Re: New map - Kappa Basin
Posted: 27 Jun 2008, 01:13
by SirArtturi
nice map. plays quite well...
One thing i didnt like was those ridges/slopes texture where its black partly. The basic idea is good but its somehow low quality ?
Re: New map - Kappa Basin
Posted: 30 Jun 2008, 03:08
by Beherith
SirArtturi wrote:nice map. plays quite well...
One thing i didnt like was those ridges/slopes texture where its black partly. The basic idea is good but its somehow low quality ?
Yes, ive got quite a few comments on that.
The reason it looks lower Q than some maps, is that the detail tex is smoother and has less variation, maybe the non default one was not a good choice for this map.
But the blackness in parts was basically a test to see whether adding detail to a map through a 16 bit heightmap (the heavy erosion) would play out as intended. But infortunately the scale of the hieghtmap is not on par with the units in *A, so they look oversized.
Re: New map - Kappa Basin
Posted: 30 Jun 2008, 03:53
by hunterw
ive decided that the detail texture has to be pretty rigorous to hide the extremely large pixels of the texutre map