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TA:FF? Big spaceships, big explosions.....
Posted: 19 Jun 2005, 15:26
by smokingwreckage
I was wondering wether anyone here is working on TA:FF port to Spring. It really is a great game in its own right. I don't know if I can help, being unskilled in anything PRODUCTIVE to do with computers.
Posted: 19 Jun 2005, 18:45
by GrOuNd_ZeRo
I could probably make a conversion, but the scripts will probably not work properly.
Posted: 20 Jun 2005, 00:24
by BlackLiger
Sean Mirrsen has tested TA:FF. I'll ask him when hes next on MSN.
When I learn C++, i wanna go through the code the SYs set up for terrain and see if I can make it accept caverns and such as a first step, and the floating land masses. And before anyone says that would only be useful for TA:FF, what about Temblor in OTA..........?
Posted: 20 Jun 2005, 01:45
by FLOZi
caverns are impossible without entirely redoing the map format.
Posted: 20 Jun 2005, 07:30
by Dragon45
BlackLiger, that is admittedly a noble goal, but I would suggest starting simpler.
Posted: 20 Jun 2005, 12:29
by Warlord Zsinj
You can already do some pretty bloody big spaceship:

Star Destroyer modelled by me, ported by Gnome. Note that the little dots circling around are TIE fighters, approximately the size of a Hawk.
Gnome is also planning on doing a death star mission, with a metal map as the death star, and a few of those babies flying around, and swarms of fighters. Mmm-mmm.
Posted: 20 Jun 2005, 12:36
by Gnomre
Calm down, there are still many bugs associated with units that size. See my SWTA topic in this forum
It *is* quite fun seeing that looming in the background of the map though

Posted: 20 Jun 2005, 13:04
by Triaxx2
*jaw hangs open*
Is it armed? Can it fire? I mean...
Hey, what's the upper limit of air pads going to be on the new unit format, anyone know?
Posted: 20 Jun 2005, 14:28
by Delta
[Dreaming]
Imagine a crashlanded star destroyer (high detail HUGE wreckage like in the images above) and a large battle all around the wreckage between surviving imperials and the garrisoned Rebels. The same rebels that managed to shoot down the star destroyer using their Ion cannon/other big planetary defence weapon, (also a huge wreckage/feature) that the captain of the downed destroyer naturally aimed to crash right into. Trying to do some damage with the now useless gziljon credits lump of metal. By crushing everything that happends to be in the way upon ship-planet impact
Posted: 20 Jun 2005, 14:41
by AF
Now I see uses for immensely sized maps, keep that scale ratio, it looks good, put it on a HUGE map. And asid from that, somebody answer my calls for a satellite mode!
Posted: 20 Jun 2005, 14:54
by Warlord Zsinj
Delta, there was a map made for SWTA a little while back which was a crash-landed corellian corvette. Units could even drive up its sides and shoot down. Of course, it wouldn't look very good in Spring, because the unit was terrain, not a feature...
Posted: 20 Jun 2005, 16:19
by BlackLiger
Hmmmm. Okay. Just asked Mirrsen. he says TA:FF works ok with Spring. He said the EMP doesn't work (well duh) and that the units needed tweeking, aswell as units can't have spaces in the names, so u need to rename the Core Dragon (file name Norten Commando) to something without a space. Otherwise.....
Posted: 23 Jun 2005, 13:30
by smokingwreckage
Eeeeeexcellent.
...
Posted: 09 Jul 2005, 04:38
by hrmph
It works well. If the emp worked it would be close to perfect!

Posted: 09 Jul 2005, 06:55
by smokingwreckage
Okay, can you instruct me in how to get it working? Use small words :)
Posted: 09 Jul 2005, 07:36
by Gnomre
Oh, umm, I got the email then forgot to upload it. Here you go:
http://fileuniverse.com/index.php?page=showitem&ID=1141
Posted: 09 Jul 2005, 10:40
by Warlord Zsinj
Looks quite interesting; those models translated rather nicely to Spring.
I think I'll give it a go later...
Posted: 09 Jul 2005, 12:34
by Min3mat
those starships practically touch the ground

i know it can't be helped but...that looks sucky (although the mod probably rocks)
Posted: 09 Jul 2005, 17:45
by Zoombie
<head EXPLODES!> TAFF is my FAVORET TA mod EVER! The ships and the game play where really really good and now I├óÔé¼Ôäóm ecstatic with joy to see it in TAS!
Posted: 09 Jul 2005, 18:11
by Zoombie
Well i have one bug ish thing. When, in OTA, a star fighter died, one of the rubble bits that it would blow into was a replica of the fighter, so it looks like it's careening out of control. Only problem is that in Spring the fighters ALREADY do that, so it looks odd to have the fighter crash then BOUNCE cause that├óÔé¼Ôäós what it looks like when i tested it!