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self-d suggestion

Posted: 25 May 2008, 19:42
by Vintage
Since self-destructing has been rising issue for some time, causing frustration to many players, I created the following suggestion for the spring code. The idea is to diminish misuse of the feature (not completely remove since that would be nearly impossible)

Any suggestions/ideas?

Image


greets,

Vint

Re: self-d suggestion

Posted: 25 May 2008, 20:04
by ZellSF
Only one idea: No more "ideas" against people ruining games, as people will do that no matter what is done, and denying functionality towards that end is if you ask me, just stupid.

What if the user for example, wants to selfd his entire base to maximize damage to the army passing through it?

Or what if his entire team is full of morons doing their best to ruin the game that do not deserve any help whatsoever?

Not to mention that if the user is the last player on the team, you can't force him to continue the fight no matter if you prevent selfd or not.

Re: self-d suggestion

Posted: 25 May 2008, 20:18
by NOiZE
moved.

Owh and i think its a bad idea.

Re: self-d suggestion

Posted: 25 May 2008, 20:34
by Vintage
ZellSF, good and valid feedback. Thanks for pointing that out. I'm searching for a way to improve gameplay, wether impossible or not. I'm still a believer that this could be done. The question only is how complex such addition to the code would become, and if that complexity is worth implementing. Either way, one who does not try, does not know ;)

Re: self-d suggestion

Posted: 25 May 2008, 20:37
by ZellSF
Uh, as said, it's restricting features, towards an end which can never be reached no matter what you do. I don't think you need to try to realize such complexity isn't worth implementing.

Re: self-d suggestion

Posted: 25 May 2008, 22:07
by manored
Indeed, players can ruin games simply by playing horribly on purpose. A option for the members of a team to make a poll to kick a player winhout being the host would probally work better.

Re: self-d suggestion

Posted: 27 May 2008, 09:38
by Google_Frog
If someone is alone on a team and self-ds it's called resigning. How is this bad?

Re: self-d suggestion

Posted: 27 May 2008, 18:51
by Fri13
Okay, nice ideas but I would say the summary is bad.

Like you need to ask permission from ENEMY to blow your self up?

Self destruction is about honor and tactics. If you blow up your whole army because you dont want that enemy kills you, it's act without honor but it's your own choise to do so, you need to carry result on IRC what you have done ;-)

If it's about to kill some units etc, it's better that happens quickly.

If user is so unskilled that s/he clicks ctrl+A and ctrl+D after that my mistake, s/he just deserve it! I have once done that mistake when I was about to fall sleep (I selected units, but not Ctrl+A! and pressed Ctrl+D) and I was shame about it.

I think we need just question box (mouse + button Y/N) if player is about to blow whole army or commander into the skies, when game is lost if commander is linked to whole army as set.

Mayby to change the self-destruction shortcut to more dificult one, like ctrl+alt+shift+D or ctrl+alt+B (blow) or P, so it cant be done with one hand so easily!

So, what if user would get small window front of him when doing something "stupid"? Askin confirmation about the descrution. It could be so that automatically it is not happening but user need to confirm the destruction when counting, when zero comes, it selects YES or NO automatically, so it could be choosed. Mayby set it so it's not destroying but keeps things alive, if player does not confirm selection.

Re: self-d suggestion

Posted: 27 May 2008, 18:52
by Fri13
Oh, forget this one (seems there is that limit 3 anyways :-D)

Re: self-d suggestion

Posted: 27 May 2008, 21:52
by Evil4Zerggin
In any case, I don't think this (the OP) is appropriate as an engine feature. If a particular mod decides they want something like this they can gadget it. Otherwise you get mods making hacks to get around engine "features" which is not good.

Re: self-d suggestion

Posted: 28 May 2008, 09:03
by Google_Frog
Fri13 wrote:Self destruction is about honor and tactics. If you blow up your whole army because you dont want that enemy kills you, it's act without honor but it's your own choise to do so, you need to carry result on IRC what you have done ;-)
Honor doesn't come into it. Self-d doesn't leave wreckages so there is a very good reason to self-d doomed units.
Fri13 wrote:Mayby to change the self-destruction shortcut to more dificult one, like ctrl+alt+shift+D or ctrl+alt+B (blow) or P, so it cant be done with one hand so easily!
If you have trouble because you accidentally self-d units you can change it in uikeys.txt.

Code: Select all

unbindkeyset ctrl+d
unbindkeyset shift+ctrl+d

bind ctrl+alt+d selfd
bind shift+ctrl+alt+d selfd queued
You can cancel a selfd by pressing selfd again.

Re: self-d suggestion

Posted: 28 May 2008, 09:46
by Auswaschbar
Please read this: http://spring.clan-sy.com/phpbb/viewtop ... 4&p=262582.

You can not self-destruct all your units in the "quit"-menu any more. Instead your units will become uncontrolled, so if you have allies they can take them. Its still possible to give a selfdestruct-command to all your units though.

Re: self-d suggestion

Posted: 28 May 2008, 13:03
by Fri13
I dont have problems with the keys, as I told I have only once done so in mistake. But question is not that you couldn't bind those, question is that NEW players can, and have problems with it. So the DEFAULT should be better for them. Hardcore players who know stuff, can always bind those like they want. There is difference on "by default" and "you can change".

"Honor doesn't come into it. Self-d doesn't leave wreckages so there is a very good reason to self-d doomed units."

It's always nice to read post where writer proofs what you first told ;-)

Re: self-d suggestion

Posted: 28 May 2008, 14:18
by Google_Frog
But you cannot act without honor if there is no honor. Anything is allowed, exploit it. Making your own rules based around honor will just limit you.

Re: self-d suggestion

Posted: 28 May 2008, 19:36
by ZellSF
Fri13 wrote:I dont have problems with the keys, as I told I have only once done so in mistake. But question is not that you couldn't bind those, question is that NEW players can, and have problems with it. So the DEFAULT should be better for them. Hardcore players who know stuff, can always bind those like they want. There is difference on "by default" and "you can change".
New players don't have problems with accidentally pressing ctrl-a ctrl-d either though, as it's pretty damn hard to do.

There's no reason to do anything with how self destructing works, the problem was how the old quit dialog sucked, but that's been fixed now, so you'll see a lot less self destructs in the future.

Well, at least not worth taking tactical options away from new players, they are in greater need of tactical options than experienced players after all :P

Re: self-d suggestion

Posted: 29 May 2008, 18:06
by PicassoCT
Self Destruction aint that Bad- Ragequitting is...

How about adding a Guillerobonusscore instead: Once your Comdown & out, you get seperate points for every little Damage done to the Enemy and Support (includes handing over buildings..) delivered to your Allys. Once you finnished ;)

Rewardpoints for Non-Rage Self+D could be shown the Next Time Ingame on Start- better way to show off, than a wow- he did that with only one remaining Rocko ? Maybee even add a third way to end the Game - draw, once the Guillero created a certain amount (setable) Amount of Damage through ÜberMicro of small forces..

Propably just pointless derail, but hey it´s me

Re: self-d suggestion

Posted: 05 Jun 2008, 18:27
by hunterw
so if someone wants to ctrl d all their shite they just have to select all of their stuff except for a mex off in a corner and ctrl d

Re: self-d suggestion

Posted: 08 Jul 2008, 14:55
by Jazcash
PicassoCT wrote:Self Destruction aint that Bad- Ragequitting is...
Agreed. Now make a widget that stops a user from quitting, shutting down their PC or pulling their internet out. Maybe some sort of lockup device which locks the user to their chair.

Re: self-d suggestion

Posted: 08 Jul 2008, 15:05
by Gota
All you need is outohosts with good operators that would ban users that ruin games on purpose.
Also you of course must make smurfing much harder by demanding an email confirmation to register a user.
Smurfing is a sickness that needs to be cured.
These steps will make the community much more regulated,but that would mean we need to reassign moderation rights.most of the current moderators are not good enough at their job and in a stronger regulated community they will have an even bigger weight.

Re: self-d suggestion

Posted: 08 Jul 2008, 15:21
by Jazcash
Gota wrote: Smurfing is a sickness that needs to be cured.
Also in agreement, this has been my most disliked problem of the community. High ranked players acting as low ranked players and playing again real noobs and completely annihilating them and then telling them they're a noob, sometimes scaring them off.

Then theres the situation where they smurf to hide their identity or avoide mutes, bans and kicks which is obviously problematic.

And then you get smurf clans. Friends, PinK and the like.
This completely ruins auto balance and usually spoils good gameplay.

I can see it being pretty easy to stop smurfing but it would likely create further problems.