Page 1 of 5
CA and the primary mod
Posted: 29 Mar 2008, 11:27
by AF
http://www.darkstars.co.uk/2008/a-primary-mod-flip/
When do you think the tipping point will be? Or if there's one?
Re: CA and the primary mod
Posted: 29 Mar 2008, 12:43
by Machiosabre
do all the ca players come out at 3am in the morning? cause I might see 1 ca game for every 13 ba ones usually. not what I'd call an equilibrium.
Re: CA and the primary mod
Posted: 29 Mar 2008, 14:08
by KDR_11k
Try using a filter that only shows games with >1 player, you'll see that CA is nowhere close to BA.
Re: CA and the primary mod
Posted: 29 Mar 2008, 17:32
by Sleksa
It├óÔé¼Ôäós very possible that a dominant CA could swamp BA completely.
wut
Re: CA and the primary mod
Posted: 29 Mar 2008, 17:39
by SwiftSpear
That being said... CA has more ground on BA than any mod has had ever since BA took over from AA.
Re: CA and the primary mod
Posted: 29 Mar 2008, 18:03
by DemO
Machiosabre wrote:do all the ca players come out at 3am in the morning? cause I might see 1 ca game for every 13 ba ones usually. not what I'd call an equilibrium.
Yes. CA makes up a lot of the game time each day by being pretty much the only team game host with 8+ players in the early hours of the morning. Then there are usually full CA games one after another for several hours.
Re: CA and the primary mod
Posted: 29 Mar 2008, 18:10
by NOiZE
Machiosabre wrote:do all the ca players come out at 3am in the morning? cause I might see 1 ca game for every 13 ba ones usually. not what I'd call an equilibrium.
who said a equilibrum needs to be 50/50 ?
Re: CA and the primary mod
Posted: 29 Mar 2008, 18:24
by Peet
lol chemistry.
KCA = [Ca]/[Ba]
Re: CA and the primary mod
Posted: 29 Mar 2008, 19:29
by Machiosabre
NOiZE wrote:Machiosabre wrote:do all the ca players come out at 3am in the morning? cause I might see 1 ca game for every 13 ba ones usually. not what I'd call an equilibrium.
who said a equilibrum needs to be 50/50 ?
I didn't even say 50/50 but you responded thus because it was implied, same with AFs post.
Re: CA and the primary mod
Posted: 30 Mar 2008, 05:40
by pharoph
theres a spelling mistake on the website.
if ca is going to be springs main goal then it would have to be the most popular mod on spring. imagin selling ca over ba when ba is more popular...
Re: CA and the primary mod
Posted: 31 Mar 2008, 22:34
by Pendrokar
Does that mean CA needs a trailer?

Re: CA and the primary mod
Posted: 01 Apr 2008, 03:04
by kiki
Pendrokar wrote:Does that mean CA needs a trailer?

Ill make one with jetpacks and krogs and corestardestroyers and my new factory model

Re: CA and the primary mod
Posted: 01 Apr 2008, 05:06
by Otherside
kiki wrote:Pendrokar wrote:Does that mean CA needs a trailer?

Ill make one with jetpacks and krogs and corestardestroyers and my new factory model

wats the point of making a CA trailer of that if none of those units except krog r actwally in the main game
Re: CA and the primary mod
Posted: 01 Apr 2008, 05:40
by Forboding Angel
Am I the only one mildly amused by the fact that evolution commands an entire 0.7% of the player base?
Murphy's law 1337: "If you build it, they will
NOT come (especially considering it's not BA, I mean, wtf were you thinking in the first place?)"
^^ Only kidding btw

Re: CA and the primary mod
Posted: 01 Apr 2008, 14:25
by Vadi
Evolution is quite... revolutionary, so to say. Tried it out yesterday. Is there a website or something for it?
(if there is one, mentioning it on the loading screen wouldn't hurt! -hint-)
Re: CA and the primary mod
Posted: 01 Apr 2008, 18:19
by NOiZE
Machiosabre wrote:NOiZE wrote:Machiosabre wrote:do all the ca players come out at 3am in the morning? cause I might see 1 ca game for every 13 ba ones usually. not what I'd call an equilibrium.
who said a equilibrum needs to be 50/50 ?
I didn't even say 50/50 but you responded thus because it was implied, same with AFs post.
True, but what do you call an equilibrium then?
Re: CA and the primary mod
Posted: 01 Apr 2008, 19:05
by manored
pharoph wrote:theres a spelling mistake on the website.
if ca is going to be springs main goal then it would have to be the most popular mod on spring. imagin selling ca over ba when ba is more popular...
Hum, spring is not heading towards whenver the most popular mod point it to...
As far as I know the objective now is to make it more adabtable and stable, and multiplicity of mods is being encouraged.
Re: CA and the primary mod
Posted: 01 Apr 2008, 19:27
by Machiosabre
NOiZE wrote:
True, but what do you call an equilibrium then?
you, you're an equilibrium, stupid.
Re: CA and the primary mod
Posted: 01 Apr 2008, 22:16
by AF
CA is climbing a hill and along that hill there are stable ledges that it can reach. Most mods slide down the hill after an initial momentum and land in the gutter and spent their lifetime rawling back up. BA sits at the top of the hill.
At some point CA may reach the final ledge at which point it will either share BAs position in a 50/50 or it'll keep on moving forward, pushing BA down the other side of the hill in the process.
As of yet BA has not let loose any boulders down the hill to stop CA.
Re: CA and the primary mod
Posted: 01 Apr 2008, 22:38
by Otherside
BA has no boulders its not gonna change at all the new revisions r lua and stuff taken from CA not balance or gameplay changes