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Controlling starting units

Posted: 11 Jun 2005, 10:56
by Doomweaver
How do I define what units a player starts with (for a mod)? Can I make it so that you begin with more than one unit? Can your starting units include structures?

Posted: 11 Jun 2005, 12:13
by Gnomre
Edit the sidedata.tdf file to modify the Commander unit.

Spring supports scripts for prebuilt armies/bases/whatever already, but you have to recompile the exe to add your own in.

Posted: 11 Jun 2005, 14:23
by Doomweaver
Thanks!