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Getting Tide Infos

Posted: 10 Mar 2008, 11:11
by [Krogoth86]
Hi!

Is there a command like "Spring.GetWind" which does the same but gives me the tidal strength a map has? If yes, how to apply it to a variable (as the way it's done in the CA windmill script is rather "complex" while for tidals I'd expect just to have a digit from this call)?

Re: Getting Tide Infos

Posted: 10 Mar 2008, 14:01
by KDR_11k
Constant Game.tidal

Look in the Wiki next time, map settings are often in ConstGame.

Re: Getting Tide Infos

Posted: 11 Mar 2008, 19:28
by [Krogoth86]
Thanks - kinda missed that...

Re: Getting Tide Infos

Posted: 12 Mar 2008, 03:01
by Noruas
I cant find EnergyUse in Lua, for solar collectors.

Re: Getting Tide Infos

Posted: 12 Mar 2008, 08:51
by KDR_11k
energyUpkeep would be my guess.

Re: Getting Tide Infos

Posted: 13 Mar 2008, 03:10
by Noruas
I tried it with energy multiplier with xta, and energyupkeep seems not to be energyuse.