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Simple Vector based Unit Icons

Posted: 03 Mar 2008, 14:42
by AF
Rather than using textures we should be able to use basic vectors, lines and points to represent untis when zoomed out. This would allow a greater amount of information to be shown without the blocky blurryness of textured icons, nice clear smooth defined shapes.

For an example of what I mean look at the icons in homeworld 2, they're easier to see and are sometimes smaller than the icons in spring.

Re: Simple Vector based Unit Icons

Posted: 03 Mar 2008, 15:58
by Tobi
Quite some work since some OpenGL compatible vector graphics library would be needed.

OTOH, I think it would be possible using LUA already? (using custom gl.Line stuff etc. in a DL)

Re: Simple Vector based Unit Icons

Posted: 03 Mar 2008, 20:02
by AF
Indeed, lua would be preferable.