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Map: Ternion

Posted: 01 Mar 2008, 16:16
by ralphie
So i'll preface this by acknowledging I shamelessly stole the concept from here, (which I stumbled upon while googling how to split a square into 3 even parts), and thought would work nicely in *A mods.

Map is 12v12, meant for 1v1v1. The middle has enough metal to make it very useful to control, and the water provides plenty of oppurtunity for some water based tactics. I've played a few games and it seems to work fairly well; It's too open and space is too limited for the old "porc until the other 2 kill each other" trick to work, and sea/air/hover get plenty of use. The geo spots also seem to be hotly contested - nobody wants their opponent to have one.

Vegetation is from Smoth, the rock meshes are by LathanStanley.

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Download link: http://spring.jobjol.nl//show_file.php?id=878

Re: Map: Ternion

Posted: 01 Mar 2008, 16:23
by AF
Very pretty, a bigger version with the giant trees would look nice too

Re: Map: Ternion

Posted: 01 Mar 2008, 16:48
by NOiZE
Looks really nice!

Re: Map: Ternion

Posted: 01 Mar 2008, 18:10
by BaNa
I likes!

Re: Map: Ternion

Posted: 02 Mar 2008, 15:00
by SirArtturi
Water vegetation textures looks pretty. nice looking map...

Re: Map: Ternion

Posted: 04 Mar 2008, 11:07
by BaNa
We played a few 3-way CA games on it, and it was fun. quite open, so porcing up doesnt work too well. Theres a TON of m in the rocks scattered around, its worth goin air to suck them all.