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Release: Emain Macha

Posted: 26 Jan 2008, 15:42
by ralphie
A fairly straight forward map: top vs bottom, 5v5, 16x16. Vehicles need to use the ramps, bots can go anywhere.

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I've put a ton of metal in the middle beach section, to try and encourage players to venture off the ridges. There is however still enough metal in the lesser contested areas to allow you a chance to survive if you can't hold it.

Rock models by Lathan.

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Re: Release: Emain Macha

Posted: 26 Jan 2008, 18:09
by hrmph
Very nice!

Re: Release: Emain Macha

Posted: 26 Jan 2008, 19:26
by Gota
Very cool.
suggestions:
make mexes in the middle give even more metal.
The porcyness of the map is more than enough to allow you to defend yourself if the enemy breaks your shore mexes anyway.
I know this is a convention but why make so many mexes on such a defensive map?When you have a very open map where its important to have more mexes that give less metal i dont see the point of making many metal spots in the starting position on such a defensive map.
Why not make one metal spot instead of making everyone build 3 mexes at the begining.

Re: Release: Emain Macha

Posted: 26 Jan 2008, 21:34
by smoth
Gota wrote:Very cool.
suggestions:make the map more porcy with an over emphasis on the center.
fixed your post for you.

Nice map ralphie, I will try it in gundam tonight.

Re: Release: Emain Macha

Posted: 26 Jan 2008, 22:12
by hrmph
Gota wrote:Very cool.
suggestions:
make mexes in the middle give even more metal.
The porcyness of the map is more than enough to allow you to defend yourself if the enemy breaks your shore mexes anyway.
I know this is a convention but why make so many mexes on such a defensive map?When you have a very open map where its important to have more mexes that give less metal i dont see the point of making many metal spots in the starting position on such a defensive map.
Why not make one metal spot instead of making everyone build 3 mexes at the begining.
I've found that the more porc-ish a map is, the better it is to have tons of mex spots scattered around that all give a minimum amount of metal.. That makes it harder to porc since you basically have to expand or else you will die.

Re: Release: Emain Macha

Posted: 27 Jan 2008, 01:56
by Cabbage
!!!!!!!!!!!! Ralph, did you ever play DAoC?

It's just calling it emain macha... well you'll know what im talking about if you did..

Unless you mean emain macha / ireland... bah im obviously wrong and its upsetting!

Re: Release: Emain Macha

Posted: 27 Jan 2008, 02:58
by ralphie
Cabbage wrote:!!!!!!!!!!!! Ralph, did you ever play DAoC?

It's just calling it emain macha... well you'll know what im talking about if you did..
I sure did :P I think I got to rr8, and left shortly after new frontiers (what an abomination)

Re: Release: Emain Macha

Posted: 27 Jan 2008, 03:23
by Saktoth
Interesting, i think it might be a little metal heavy though on the whole, and so much metal in the centre really, really encourages you to compush to the mid and porc on his side of the beach.

Though when i saw this happen the player who did it died in a 3-1 because his allies gave didnt want to get their feet wet or sand in their shoes. >_>

Re: Release: Emain Macha

Posted: 27 Jan 2008, 03:24
by SirArtturi
I like the map layout. If it seems to become too porc you can always reduce the max metal value as said before...

Re: Release: Emain Macha

Posted: 27 Jan 2008, 15:07
by Cabbage
ralphie wrote:
Cabbage wrote:!!!!!!!!!!!! Ralph, did you ever play DAoC?

It's just calling it emain macha... well you'll know what im talking about if you did..
I sure did :P I think I got to rr8, and left shortly after new frontiers (what an abomination)
Fantastic! I got addicted again about a month ago after not playing for two years, so much has changed... but i still prefer old emain.. Had a RR5 mincer on alb/pryd (EU) but i took an age to get there.. ugghh i'll stop!

map looks nice btw, but you have to call the next two hadrians wall and odins gate :P

Re: Release: Emain Macha

Posted: 28 Jan 2008, 20:40
by NOiZE
Very intresting map!! nice work!

Re: Release: Emain Macha

Posted: 29 Jan 2008, 10:13
by hunterw
this is a high quality map in all aspects of mappery