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Dryad - tree generator

Posted: 11 Jan 2008, 17:13
by imbaczek
For the "doesn't read slashdot" crowd:

http://dryad.stanford.edu/gallery.php

According to the site, it can spit out .objs.

Re: Dryad - tree generator

Posted: 11 Jan 2008, 19:21
by BrainDamage
edit: nvm

Re: Dryad - tree generator

Posted: 11 Jan 2008, 19:43
by rattle
What does the polycount clock say? They look fairly low poly...

Re: Dryad - tree generator

Posted: 11 Jan 2008, 20:32
by imbaczek
i have no idea, it doesn't work on my machine 8) thought somebody who needs trees could use this in a map or something.

Re: Dryad - tree generator

Posted: 12 Jan 2008, 00:17
by aGorm
Just had a gander at what it does... each leaf is a separate bit of mesh.. :P so not very low polly at all. Currently there are no options to turn this down to some sort of clever bill boarding of leaves, so we'll have to stick to doing it by hand.
Alas...

aGorm

Re: Dryad - tree generator

Posted: 12 Jan 2008, 02:24
by FLOZi
Sucks.

Once again I will point us in the direction of TreeMagik which will do anything from several poly's a leaf down to a 2 quad bill board - and more importantly for us everything in between.

Re: Dryad - tree generator

Posted: 12 Jan 2008, 12:59
by aGorm
Yes but someone would have to buy that... Anyway whats wrong with doing them by hand? Wings is your friend.

aGorm

Re: Dryad - tree generator

Posted: 13 Jan 2008, 22:02
by kiki
btw arbaro is better anyway.

Re: Dryad - tree generator

Posted: 15 Jan 2008, 21:05
by hunterw
none of those look like trees