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A thing i noticed about ghosted buildings

Posted: 31 May 2005, 11:00
by NOiZE
before ghosted building we're shown and u hav radar coverage u could target the blips, but now with the ghosted buildings, the blips disapear on the main map, even when u hav radar coverage, this is kinda anoying cus now u can't target them anymore. a better solution would be to keep displaying the radarblip and just tag it with the name of the structure.

Posted: 31 May 2005, 11:04
by Delta
Or just keep the blip ontop of the ghost structure.

Maybe it will look wierd if a building you can se the "ghost" of has a blip moving around?

Posted: 31 May 2005, 11:18
by Warlord Zsinj
Or significantly more logically, make the ghosts targetable :P

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I quite like the idea of giving blips names. Does anyone else agree with me? I'd rather have identified blips have names attached to them than ghosted buildings...

Posted: 31 May 2005, 11:21
by NOiZE
well i like to hav blips, it gives me more of a feeling that something is there..

Posted: 31 May 2005, 11:28
by Delta
Do ghosts still show up as blips on the minimap?
well i like to hav blips, it gives me more of a feeling that something is there...
I agree.
____


Naming blips could be quite useful, but imo it would be too easy to spot the important units (kroggies etc) in the mass of blips marching towards your base after just a quick flyby with a couple of scouts.

Posted: 31 May 2005, 11:32
by NOiZE
Delta wrote:Do ghosts still show up as blips on the minimap?
they do

but u cant target there

Posted: 31 May 2005, 11:37
by Delta
I know.
just thinking that there would be big "holes" in the enemy base on the minimap if they didn't show up, but since they do, that's not an issue.

Posted: 31 May 2005, 11:45
by SJ
I think the blip is still there and targetable just not visible :)

Hm well I will fix it to the next release

Posted: 31 May 2005, 14:21
by zwzsg
[quote=WZ]I quite like the idea of giving blips names.[/quote] No. I don't want to fight against lines of text. The era of text-based games is long gone. I want GRAPHICS!

If you think that knowing what blips are is a neccessity, then replace them by "ghosts". But seeing the way things are going, me might as well save time and effort and right away change the settings to mapping=mapped, los=permanent.

Posted: 31 May 2005, 14:24
by smoth
NOiZE wrote:well i like to hav blips, it gives me more of a feeling that something is there..
however, blips represent radar coverage. I don't want them over areas I do not have radar coverage for. It would confuse things quickly.

Posted: 31 May 2005, 15:06
by NOiZE
smoth wrote:
NOiZE wrote:well i like to hav blips, it gives me more of a feeling that something is there..
however, blips represent radar coverage. I don't want them over areas I do not have radar coverage for. It would confuse things quickly.
that's what i ment

Posted: 31 May 2005, 16:28
by Gabba
zwzsg wrote:But seeing the way things are going, me might as well save time and effort and right away change the settings to mapping=mapped, los=permanent.
I disagree. The fog of war concept still works, even with the ghosted buildings.

Posted: 31 May 2005, 23:00
by Storm
This "feature" reeks so fucking much.

Posted: 31 May 2005, 23:16
by Dragon45
IMHO, it might have been better if the "tag buildings with standard whiteboard markers when they're detected" idea was implemented.

i realize now...

Posted: 31 May 2005, 23:47
by mongus
In a recent game had a bunch of dominators, and they where shooting at the Ghosts... (cool! 8) )
but i moved them a bit more into enemy territory and they stopped shooting at the ghosts that where a bit further... had to manually target those, and got a bit confued about ghost targetting..
i realize now that my radar coverage wasnt over the farther ghosts.

It a bit dumb not having the blinks, because you dont know if the buildings are still there... and you cant tell radar coverage right away.
Using "L" can help in this case.

In the radar/range-circles subject, i ask for "permanent" (multi?)unit range show. selectable with a key.
forgot to say: cool new range circles! amazing.

Posted: 31 May 2005, 23:50
by SJ
There is a bit of difference between a ghosted building that you have radar on from one that you dont (its brighter). Although it might be bit hard to spot.

Posted: 31 May 2005, 23:50
by Buggi
I like ghosted buildings, but I think they still need the radar blip, that way we know if a nuke got 'em or not :twisted:

also, I'd LOVE to see "L" just show the fog 'o war, with another option (like shift L) showing the radar range and such... I'd have the fog on all the time if that was the case. :)

-Buggi

Posted: 01 Jun 2005, 02:17
by Dragon45
Feature request: Can you make the whiteboard dots attackable, as if they were a unit?

Posted: 01 Jun 2005, 03:02
by mongus
Whiteboard dots?
are you talking about somekey+midle click "points"?
interesting... so if you attack such a point, the bullets will direct to its base?

maybe you can add artificial enemy points, your units attack that point without an attack command (just as real radar dots), the points lasts (dissapear) till when that zone is spotted and clear from real enemy.

Something like a Global "attack ground" ... i like that idea...

that replaces some uses of the "a" key...

Posted: 01 Jun 2005, 14:59
by Doomweaver
Yeah, leave the blips, but also have the ghosts. Should also be able to target either. Make it so that if they are overlapping, it targets the ghost unless you Shift-click or something. ANd let us click on ghosts to find out their last known life, etc.