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palm trees!!!!!!!!11111
Posted: 03 Dec 2007, 22:54
by hunterw
i thought everyone would have taken these palm trees and used them by now but i dont think anyone has, so here is this thread!
take them out of this map:
http://www.unknown-files.net/spring/3420/Tumult/
i made a good variety of them - they come in single trees as well as little bunches of 3
they make use of transparency as well as a specular map, so they look p. fucken cool, dont let them go to waste!
Posted: 04 Dec 2007, 00:09
by Neddie
On a related subject, any maps you've got on the horizon?
Posted: 04 Dec 2007, 01:26
by Saktoth
Come back hunter we miss you.
Posted: 04 Dec 2007, 06:22
by hunterw
neddiedrow wrote:On a related subject, any maps you've got on the horizon?
maybe for tf2
Saktoth wrote:Come back hunter we miss you.
see above
i have to reinstall spring on this comp and am currently too lazy, but i will someday when i have teh rts itch
Posted: 04 Dec 2007, 12:44
by Wolf-In-Exile
Looks very cool, good job! :D
But.... why are the leaves facing the sky?

Posted: 04 Dec 2007, 15:20
by SwiftSpear
That's where God is?
Posted: 04 Dec 2007, 15:22
by MR.D
The palm trees got crashed into by a freight aircraft delivering Viagra to the Core Commander, and the Arm commander wasn't gonna pass that up boi

Posted: 04 Dec 2007, 19:59
by [Krogoth86]
Or the environment is just hot...

Posted: 04 Dec 2007, 20:02
by rattle
I hope you've done them with transparency.
Posted: 04 Dec 2007, 20:03
by smoth
he did, but there were soo many issues with them that I always opted to just not say anything.
Posted: 05 Dec 2007, 03:07
by hunterw
dun worry if you dont like these palm trees u can always use these awesome lookin ones

Posted: 05 Dec 2007, 04:15
by smoth
yeah and? I had no transparencies available when I made those years ago. They also have less polies per tree, I was trying for efficiency in a spring that had no transparency. Moving on.