Page 1 of 1

.:MAP:. Hug & Kiss

Posted: 02 Dec 2007, 10:07
by Neddie
Size: 10 x 10
Metal: Medium-High
Style: Hand & Filter
File Size: ~11 MB

Image

E&E: 2-4 Players
AA/BA/CA/XTA/BOTA: 2-4 Players
NOTA: 2 Players
War Evolution: Any Size
Commander Shooter: Any Size
1944: 2-4 Players
Star Wars Spring: 2-4 Players
Gundam RTS: 2 Players

Image
Image

Image

Alternate Download: http://cs.selu.edu/~ssmith/BB/download.php?id=2123[/img]

Posted: 02 Dec 2007, 17:58
by Argh
I really like it. Plays fairly well with PURE. Only quibbles are the sky and the water- with terrain like that, which is clearly not grass, the water should have a lot more green in it, and I think an orange sky and orange light with deep blue as the non-lit color would really set it off, and give it the feeling of a real place.

Posted: 02 Dec 2007, 18:33
by tombom
It looks like it would be pretty fun but the colours do look kind of off.

Posted: 02 Dec 2007, 21:08
by knorke
What are those [] on the minimap?

The rivers end near the map edges and you can probally get some kbots through there, over to the enemys island.
So you have a pretty important chokepoint right at the mapedge which might feel strange. I don't like fighting at the edge of maps because it feels unnaturable. Hope you understand what I mean..

Posted: 02 Dec 2007, 21:19
by Sleksa
knorke wrote:What are those [] on the minimap?

The rivers end near the map edges and you can probally get some kbots through there, over to the enemys island.
So you have a pretty important chokepoint right at the mapedge which might feel strange. I don't like fighting at the edge of maps because it feels unnaturable. Hope you understand what I mean..
from the looks of the screens the bots can walk on that water.

ggs

Posted: 02 Dec 2007, 21:30
by Neddie
It is designed to have that point, but realize that an assault is working uphill from any of those zones.

Yes, the water is passable by Kbots. It is also passable by infantry in S44. This is intentional.

The "[ ]" are metal spot indicators textured onto the map. A different idea, I know, but not all games use metal as such, and I felt that a more generic indicator would be handy.

I will be rereleasing it later with more cowbell and five fixes.
1. Gameplay; Better smoothing around the metal spots at the beginning. You aren't supposed to upgrade all of them, but the starting ones should be able.
2. Atmosphere; adding Cowbell feature.
3. Atmosphere; removing grass.
4. Atmosphere; changing skybox.
5. Atmosphere; adding some small plant features.

Posted: 03 Dec 2007, 06:23
by Pressure Line
neddiedrow wrote:The "[ ]" are metal spot indicators textured onto the map. A different idea, I know
baaad neddie! baaad baaad neddie! NO. different ideas are bad! (in all honesty i think is a neet idea, but be prepared for whinging)

Posted: 03 Dec 2007, 07:00
by smoth
bad neddie scale or crop your shots :(

Posted: 04 Dec 2007, 23:51
by rattle
I'd have used a gradient map and different green tones but this makes a nice alien world, still.

Posted: 05 Dec 2007, 12:02
by BigSteve
neddiedrow wrote:2. Atmosphere; adding Cowbell feature.
Ive got a fever, and the only cure?? MORE COWBELL!

Posted: 05 Dec 2007, 15:30
by Forboding Angel

Posted: 05 Dec 2007, 20:21
by Neddie
Ye rock, Forb. Now I need to learn to texture and add it as a feature!

Posted: 06 Dec 2007, 09:49
by Forboding Angel
[2:43:04 AM] <Forboding_Angel> cowbell convention http://img523.imageshack.us/img523/3584 ... 019mr4.jpg
[2:43:16 AM] <Forboding_Angel> water cowbell http://img403.imageshack.us/img403/9770 ... 020hm1.jpg
[2:43:31 AM] <Forboding_Angel> lonely cowbell http://img517.imageshack.us/img517/8472 ... 021to2.jpg
[2:43:45 AM] <Forboding_Angel> wishful cowbell http://img440.imageshack.us/img440/2356 ... 022xm4.jpg

Posted: 06 Dec 2007, 13:03
by Snipawolf
Thats some rough rust, heh. :P

Posted: 06 Dec 2007, 13:24
by DOT
muhh!

Image

Posted: 09 Dec 2007, 21:18
by rattle
You should've made the edges soft and perhaps smooth it once or twice (and then remove the unneeded edgeloops of course), I don't remember any cowbell to be as edgy as that.

Posted: 09 Dec 2007, 22:03
by imbaczek
desaturate green just a little bit puh-lease, its on the verge of "my eyeeeees" territory IMHO 8)

Posted: 10 Dec 2007, 00:13
by Forboding Angel
rattle wrote:You should've made the edges soft and perhaps smooth it once or twice (and then remove the unneeded edgeloops of course), I don't remember any cowbell to be as edgy as that.
heh at 36 faces... leave it alone, besides I originally did it as a joke, not to be omgfawesome, and who gives a damn anyway?

http://forbodingangel.zjt3.com/cowbell.wings