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0.51b1 and water damage

Posted: 29 May 2005, 02:54
by mufdvr222
I added the tag to the .smd for lava and two hills set it to 10000 in order to void off the lava and find that units can sometimes get in contact with the water/lava and are destroyed instantly, including commander.

Posted: 29 May 2005, 03:32
by mother
Erm dupe...

Posted: 29 May 2005, 03:34
by mother
I think you're going to have to make the lava/ground transition a cliff
ie lava @ 0 value black, edges of land 20-gray or something... until its marked as blocked for pathing... and of course you cannot compile with -l

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