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Flight Settings
Posted: 01 Dec 2007, 00:23
by Argh
What happens if you change the values for CanFly and the other relevant settings for a Unit? Has anybody tested this? I want to make a Unit or Units for PURE that can fly, but "transform" into a non-flying mode via Activate(). Any help or guidance on this issue would be most appreciated.
Posted: 01 Dec 2007, 01:42
by Zpock
I think it might be easiest to simply use morphing between different units entirely.
Posted: 01 Dec 2007, 12:10
by Tobi
Nothing happens cause the MoveType and the CommandAI have already been created.
Posted: 01 Dec 2007, 13:28
by KDR_11k
Use Lua to morph.
Posted: 06 Dec 2007, 19:00
by kiki
So a unit walking around can just start flying around? That would ruin a key part of my mod.
Posted: 06 Dec 2007, 20:32
by bobthedinosaur
jump jets?
Posted: 06 Dec 2007, 21:20
by Forboding Angel
lbctech wrote:So a unit walking around can just start flying around? That would ruin a key part of my mod.
we aren't talking about your mod.
Posted: 07 Dec 2007, 18:32
by j5mello
jeez forb if your gonna post in the thread at least offer something constructive...
anyway... on the subject of jump jets couldn't you use the lua physics system or whatever the hell quant used to make that anti grav thing for his coms in CA sandbox for the jets? no idea how that would effect system resources...
also has anyone tested how morph handles things like the gundam epic coms which never land... or that tag that changes an aircraft's idle behaviour from landing to hovering???
Posted: 07 Dec 2007, 22:22
by Forboding Angel
j5mello wrote:also has anyone tested how morph handles things like the gundam epic coms which never land... or that tag that changes an aircraft's idle behaviour from landing to hovering???
I did.
It would cause them to fall epicly to the ground and explode.
Posted: 12 Dec 2007, 03:34
by bobthedinosaur
so even with morphing a land unit to a flying unit there is still no way of making a unit capable of 'jumping' short distances while attacking?
Posted: 12 Dec 2007, 07:20
by KDR_11k
Yes but you can use MoveCtrl to manually describe the flight path instead of relying on Spring's crappy aircraft handling.
Posted: 17 Dec 2007, 19:35
by bobthedinosaur
how about an impulse weapon that fire the unit itself in the air, would that work?
Posted: 17 Dec 2007, 20:02
by KDR_11k
Yeah but it's hard to control and means falling damage. I've made a lua jump gadget, much cleaner. Also allows me to do things like give accuracy penalties to units that fly.
Posted: 18 Dec 2007, 02:03
by bobthedinosaur
vere iz theeez! id love to see screens kdr

Posted: 18 Dec 2007, 08:28
by KDR_11k
It looks exactly like a unit standing in mid-air on a screenshot. Really not very interesting.
Posted: 18 Dec 2007, 12:45
by theHive
KDR_11k wrote:It looks exactly like a unit standing in mid-air on a screenshot. Really not very interesting.
How 'bout a video then? Would that look more interesting?
Posted: 18 Dec 2007, 17:33
by bobthedinosaur
yes video please, i noticed in a pure video at youtube Argh made a unit that seems to jump around, bu doesnt really have jets. im wondering how does he do that?
Posted: 18 Dec 2007, 17:56
by KDR_11k
I can't record videos.
Posted: 20 Dec 2007, 03:58
by kiki
can a morph be qued?
Posted: 20 Dec 2007, 20:10
by bobthedinosaur
bah?