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unit stough
Posted: 28 Nov 2007, 18:48
by ianmac
Ok I can modle and I can texture now, what is the next step in unit creatoin? What program do I need? I need somthing simple and easy to learn.
Posted: 28 Nov 2007, 21:02
by Snipawolf
Posted: 28 Nov 2007, 22:48
by KDR_11k
Doesn't Upspring come first?
Posted: 28 Nov 2007, 23:47
by overkill
Posted: 29 Nov 2007, 02:27
by ianmac
Tutorial for upspring. Where is it?
Posted: 29 Nov 2007, 03:21
by rattle
Can't you figure it out yourself like everyone else?
Posted: 29 Nov 2007, 08:00
by ianmac
No, I don't even know what it does.
Posted: 29 Nov 2007, 14:23
by aGorm
rattle wrote:Can't you figure it out yourself like everyone else?
Thats about as helpfull as a sack of potatos...
Anyway... Upspring is teh program that creates s3o's, which is the format of the models in spring. Basicly it imports your obj/3ds and lets you set up your images and exports it in a way spring can read.
It also lets you set up the peice heigherachy and the colision sphere and the height... and position the peices and if needed duplicate parts (like arms , legs)
I'm no expert though so dont ask me to tell you how. Im sure argh did a write up somewere though (or maybe that was a dream)
aGorm
Posted: 29 Nov 2007, 16:45
by rattle
The point is he hasn't yet looked at it but asks for help in advance.
Anyway:
http://spring.clan-sy.com/wiki/Mod_and_Unit_development
Posted: 30 Nov 2007, 00:20
by Snipawolf
Thats about as helpfull as a sack of potatos
I know a lot of people who would accept that gratefully >__>
Posted: 30 Nov 2007, 03:03
by kiki
Hmm, I don't mean to sound rude either, but thats how I figure out stuff. You're going to have to play with the tools a bit anyway, since every feature and nuance are not covered in the guide and such. Call it reverse engineering, playing, tinkering, or noobing, it works, and you learn well.
Posted: 30 Nov 2007, 03:52
by overkill
I like potatoes.
Posted: 30 Nov 2007, 06:32
by ianmac
ok put it this way. I can't get a modle into UpSpring, the open thing in the "file" menu does not see Wings modles. How do you get one in?
Posted: 30 Nov 2007, 07:30
by Pressure Line
ianmac wrote:ok put it this way. I can't get a modle into UpSpring, the open thing in the "file" menu does not see Wings modles. How do you get one in?
export the 'modle' from wings as a 3ds. dont forget to uncheck the 'swap y and z axes' option and to check the 'export uv co-ordinates' option
Posted: 30 Nov 2007, 14:19
by rattle
3DS imports usually have broken normals half of the time for me resulting in incorrect shading...
Posted: 30 Nov 2007, 15:06
by Forboding Angel
use obj exports.
Then go into upspring, click on objects tab, click add empty, then on the top menu insert object from file, the in the piece list double click on whatever you named the empty object and a little liine will appear below it. click on the one below and press M.(merge)
Posted: 30 Nov 2007, 17:50
by KDR_11k
For me inserting objects doesn't make them show up in the object browser until I've created a second empty (can be deleted immediately afterwards but must be created once).
Posted: 30 Nov 2007, 19:22
by [Krogoth86]
@KDR_11k:
As it's said in that tutorial (that PDF one I think) you have to double click on the object you added something to - then it'll show up...
@Forboding:
Why so complex? Just load the object and it's fine. You won't see anything in the object list yet because it has no name. But you can select the very first line and name it...
Posted: 30 Nov 2007, 20:03
by rattle
Forboding Angel wrote:use obj exports.
Then go into upspring, click on objects tab, click add empty, then on the top menu insert object from file, the in the piece list double click on whatever you named the empty object and a little liine will appear below it. click on the one below and press M.(merge)
Group your pieces in wings first, makes less objects and no need to merge anything.
Posted: 30 Nov 2007, 20:43
by Sheekel
I've also had a few problems with wings. I model in Rhino, so I tried exporting as an OBJ and then UV mapping in wings using the wiki guides. The problem is if i export as one big OBJ then the unit doesnt retain its "pieces" and when i load the individual pieces in Upspring the UV is completely misaligned.