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RAI bug?
Posted: 27 Nov 2007, 14:16
by DOT
as i tested with 2 RAIs the first RAI builds and expand
and the second RAI just build some stuff and does nothing
MAP island_in_war v1.0 by smoth
MOD JTA v0.6
hmm shall i upload the replay?
Posted: 28 Nov 2007, 05:03
by Reth
If you are referring to a situation were the commander gets stuck on a cliff early in the game while trying to build something in the water, then this problem is really more of a pathfinding issue then anything else. Depending on the map, the commander may just move back and forth across the edge of a cliff without the MoveFailed event triggering or the current order ever ending. This problem is being worked on.
edit:
Right, there was also the issue of commanders thinking they can not build underwater in some mods, if this happens the log file will have a
WARNING: Search for resource has failed: -extractor name-
message. This should already be fixed in next version. The commanders should be able to recover from this eventually, it just causes a slow startup.
Posted: 28 Nov 2007, 11:08
by DOT
no you understand it wrong on ARM (RAI 1) he builded lots
and on CORE (RAI 2) he build a solar panel some metal extraxtor going to mountain and did nothing just camping around and no it was not in water it was on land
and plz make RAI building storages :)
otherwise good AI u maked :)
Posted: 28 Nov 2007, 15:01
by Reth
the second issue I mentioned has nothing to do with the location of the commander, its just that it wants to build an underwater extractor and doesn't think it can because my AI decided the commander wasn't amphibious, so instead it sits there idle for 30 seconds. After that it may decide to do something else, or it may make the same mistake.
Posted: 28 Nov 2007, 15:34
by DOT
no dude it just build some structure (rai 2 core)
then it idles i clicked on his com and he dosent build just sitting
edit: RAI v0.551 crashes if he got a unit/structure type wich he dont know
like Energy storage fix this plz