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Mods with Playable Versions Discussion
Posted: 22 Nov 2007, 02:15
by SinbadEV
I was just poking around the forums and noticed that's it's freaking hard to find mods with playable versions... if no-one would be opposed I was thinking it would be a good idea to make a sticky that would have a single post from each mod's controller linking to the forum topic they have created for their mod, the current official download location and about 800 pixels of promotional information. The top post would be edited with a single line link to the authors preferred location that they would like people to find out more about the mod.
I wouldn't mind making this topic and stickying it... to be fair anyone who thinks they have made a mod would be allowed to post and I would just check to make sure there is a current playable release available at regular intervals and delete replies that didn't match the focus of the sticky...
Anyone A: have a problem with this or B: have a suggestion for me to arrange it or C: have a question or suggestion, can post here instead of in the topic I am creating for "releases".
release thread
http://spring.clan-sy.com/phpbb/viewtopic.php?t=12789
Posted: 22 Nov 2007, 02:16
by pintle
Awesome idea, link to the thread you are suggesting in the topic in #main would be good too.
Posted: 22 Nov 2007, 18:22
by Guessmyname
Epic Legions has playable beta on UF
Posted: 22 Nov 2007, 18:28
by Fanger
I dont have a problem with this idea but Im not participating in it..
Posted: 22 Nov 2007, 20:13
by Pxtl
Really, this is more a place where the Wiki would be effective. Too bad nobody seems to remember that it exists.
Posted: 22 Nov 2007, 20:17
by SinbadEV
Pxtl wrote:Really, this is more a place where the Wiki would be effective. Too bad nobody seems to remember that it exists.
Problem with the wiki thing is then the creators don't have control over what is listed. We do have a great mod list on the wiki already, it just hasn't been updated in forever -
http://spring.clan-sy.com/wiki/Mods . I was thinking this topic would allow someone (maybe me or you Pxtl?) to revamp the page in the wiki.
Posted: 23 Nov 2007, 03:44
by smoth
meh, the current spring breaks gundam gameplay.

although I need to do a release that isn't broken. KDR can you patch 1.11 up to work in this version?
Posted: 23 Nov 2007, 09:22
by KDR_11k
You mean 75b2 or SVN? I'm fairly sure the patch on UF already works fine for 75b2. You could merge it into the main version so it's one download instead of two but I think it's better if you do that so it's uploaded under your account instead of mine (can't obsolete other people's files).
Posted: 23 Nov 2007, 22:14
by smoth
yeah, I know but could you do the merger for me though? I cannot do any work on my machine right now. I am still packing to move and my machine does not have all my tools in it nor do I have the time to test it.
I can reupload it after you upload but I cannot stop what i am doing to get the version of 1.11 out that is going to be patched for this and the next version. I hope this isn't asking too much.
Posted: 23 Nov 2007, 22:21
by Pxtl
Does the current (non-SVN version) have the target-surface option? I thought you were going to use that for shooting giant objects.
Really, imho, the "target surface" thing shouldn't even be an option - it should be incorporated into regular behavior as a fallback for out-of-range targetting. After all, ANY giant unit will need this.
Posted: 23 Nov 2007, 23:20
by SinbadEV
Also it will make it a lot easier to make melee weapons work eh?
Posted: 23 Nov 2007, 23:20
by smoth
see gundam rts thread... with 2 patches and a mod to download. it is a bit much for people to download.
I am currently moving furniture so I cannot sit down and explain it. Just go read the gundam thread.
Posted: 24 Nov 2007, 05:06
by SpikedHelmet
Lol from the Sticky:
CvC is meant to be fast and involving loads of units.
Fun:TA is an innovative spin on Original Total Annihilation Designed around upgrading units, fast and balanced gameplay...
KP makes for a very fast-paced, action-oriented game...
Who's faster!? I want to know!
Posted: 24 Nov 2007, 07:23
by rattle
SpikedHelmet wrote:Lol from the Sticky:
CvC is meant to be fast and involving loads of units.
Fun:TA is an innovative spin on Original Total Annihilation Designed around upgrading units, fast and balanced gameplay...
KP makes for a very fast-paced, action-oriented game...
Who's faster!? I want to know!
S44! :P
Posted: 24 Nov 2007, 08:26
by Neddie
rattle wrote:SpikedHelmet wrote:Lol from the Sticky:
CvC is meant to be fast and involving loads of units.
Fun:TA is an innovative spin on Original Total Annihilation Designed around upgrading units, fast and balanced gameplay...
KP makes for a very fast-paced, action-oriented game...
Who's faster!? I want to know!
S44!

Good point. I think Spiked and I can both get behind that assertion.
Posted: 24 Nov 2007, 15:03
by SinbadEV
Thinking of revising my rules for the space which a mod post can take after the KP post... closeer to 1200 then the 800 limit... but 800 was arbitrary... how much screen space do you think a post should be allowed?
Posted: 24 Nov 2007, 21:50
by Neddie
Hey man, it is your idea. I would go for 1200 or 1400, but I also did not come up with this plan.
Posted: 24 Nov 2007, 21:58
by Snipawolf
I think it should be adaptable to the mod, or pack of mod variants.
Posted: 24 Nov 2007, 23:00
by Felix the Cat
Personally, I feel like a better solution would be to make a locked subforum in which mod creators can get permission to post a thread about their mods.
Posted: 25 Nov 2007, 10:58
by zwzsg
SinbadEV wrote:Thinking of revising my rules for the space which a mod post can take after the KP post... closeer to 1200 then the 800 limit... but 800 was arbitrary... how much screen space do you think a post should be allowed?
Err, what? I made sure to use small pics, they're not even 600 pixels wide but only 500 because I was too lazy to remake 600 pics.