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new map I'm working on ...

Posted: 19 Nov 2007, 10:56
by genblood
I've been thinks of doing a no metal map again ...

So, here are some screen shots of the map I'm
working on ..

Image

Image

Image

Image

Image


Right there are a few trees around the map and their is 8 Geos placed
around the map. Things I'm planning to change:

* replace trees with smoth trees
* change to a night skybox
* add custom features ...
* might redo main texture ..

This is still WIP ...

No plans on releasing till it complete ..

Posted: 19 Nov 2007, 11:13
by BaNa
Whats the passability for vehicles? Can they go across on that middle "X"?

Posted: 19 Nov 2007, 13:52
by genblood
Whats the passability for vehicles? Can they go across on that middle "X"?
No, you will have to build the vehicle plant on the higher ground. The
only units that travel the whole map without issues, are kbots ...

Posted: 20 Nov 2007, 03:30
by knorke
layout is too complex for players who enjoy greenfields and no-metal-speedmetal...

why not have +1 metal everywhere? Wouldnt that create the same gameplay as no metal except, faster and less laggy?

hey

Posted: 20 Nov 2007, 04:04
by rcdraco
Looks like a map from Warzone 2100 with the bricked texture style.

Posted: 20 Nov 2007, 14:01
by genblood
knorke
layout is too complex for players who enjoy greenfields and no-metal-speedmetal...

why not have +1 metal everywhere? Wouldnt that create the same gameplay as no metal except, faster and less laggy?
"OK" will add metal to map at +1.2 per mex spot ... Now ,,,
How many metal spots per side? An how many for the center
of the map?
rcdraco
Looks like a map from Warzone 2100 with the bricked texture style.
Never played that game ...


Also, add comments on number of metal spots per side and the number
in the center of the map. An I'll add it to the map ...