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fuh-geddit.

Posted: 07 Nov 2007, 11:50
by Pressure Line
fuh-geddit.

Posted: 07 Nov 2007, 12:55
by Saktoth
Looks a bit like brazillian. Do you have your metal spots marked in the texture? Where are they?

Large, randomish maps dont always play so great.

Posted: 07 Nov 2007, 14:01
by ralphie
That looks a bit familiar

Posted: 07 Nov 2007, 14:15
by LordMatt
luls

Posted: 07 Nov 2007, 14:19
by BaNa
ralphie wrote:That looks a bit familiar
Whoa. +1 for mad image recognition skills.

Posted: 07 Nov 2007, 14:53
by DZHIBRISH
maps that have so many small paths will always suck.make more and bigger paths.les confusion and pathing problems while playing it.

Posted: 07 Nov 2007, 15:10
by NOiZE
Intresting map, but you should have made metal patches on the top of the hills, because no this concept fails!

http://noize.iamacup.com/screen276.jpg

Posted: 07 Nov 2007, 17:33
by AF
oh my, that is terrible.

Small patches make a lot more sense logically, if only because they're more conventional.

Posted: 07 Nov 2007, 17:48
by Pxtl
Me, the "spread metal" approach works fine if it's done well. My problem is that
a) it's obviously a badly-scaled canned texture.
b) the heightmap doesn't even match the image. I mean, look at it. The height map is smooth mounds where the image is bullet/rust holes.

Posted: 07 Nov 2007, 20:13
by hunterw
so the grey parts are craters right

Posted: 07 Nov 2007, 22:41
by Neddie
I don't mind it that much. Should have credited the filter, PL. Design might need some work.

Posted: 07 Nov 2007, 23:18
by Pressure Line
fuh-geddit.

Posted: 07 Nov 2007, 23:20
by Pressure Line
fuh-geddit.

Posted: 07 Nov 2007, 23:23
by Neddie
Please don't, I think I'm going to run a War Evo game on it.

Posted: 08 Nov 2007, 02:21
by Sangue
Okay, I played on this a bit.

Personally, I didn't have any issue with things moving on it, except for a few bots/planes that decided to stick themselves in places and not want to move again (but that happens on other maps too, for me anyway), there were a few places I couldn't even attempt to get metal from because nothing could fit on the plateaus of some of the hills that had metal on them, and I had to move around a bit to find a place to settle a lab, but nothing that really seemed like a big deal to me. These things can be worked around without grumbling.

It's not really that easy to attempt to make a map people will play on, so I give you 'props' for bothering to try. People are always going to find something to complain about, it's just human nature I suppose.

Maps don't always need to be flat, they don't always have to be redesigns of DSD or SM or any other popular map...sometimes, an actual challenge to get around isn't a bad thing.

I tried NoTA and CA on it and it was pretty good.

My only suggestion is to maybe go back in and make some of the plateaus a tiny bit bigger. If you want to do that, I don't mind helping, if you want.

2 issues

Posted: 08 Nov 2007, 03:20
by rcdraco
I really like this map, the only 2 issues I have.

Not enough metal

Too steep hills.



Great big tactics map :D

Posted: 08 Nov 2007, 04:11
by Pressure Line
fuh-geddit.

Posted: 08 Nov 2007, 11:25
by tombom
So you're not even going to attempt to respond to the fact that you nicked a texture without giving credit?

Why is this somehow more acceptable than nicking one model, which was itself a copy of a model from another game?

Posted: 08 Nov 2007, 11:39
by Pressure Line
due to popular demand, the map is gone.

Posted: 08 Nov 2007, 15:28
by Erom
tombom wrote:So you're not even going to attempt to respond to the fact that you nicked a texture without giving credit?

Why is this somehow more acceptable than nicking one model, which was itself a copy of a model from another game?
Because the filter, as far as I can tell, was freely licensed. The model was not. Therefore, what PL did here was a little shady, but honestly, as long as he said "I grabbed the texture map from <site>, based on work by <guy>, sorry, I should have mentioned this earlier" he would be totally in the clear.

Of course, if the filter wasn't freely licensed (I can't really tell, that site doesn't say much about it) then it would be the same.

But honestly. I'm willing to give PL the benefit of the doubt, maybe he just forgot to throw an attribute line on it. I gave Tired the same benefit of the doubt, at first, but once he made it crystal clear he violated copyright deliberately and unapologetically - not longer ok.

I know, I should just let it die since PL dropped the map, but I'm trying to explain why we care about something that seems so trivial and lawyer-esque as copyright - it really is important.